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Detailed unit cards to come here ==Ci== ===Shanjiu Guards=== {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Shanjiu Guards</big> Human Green Medium Infantry |- | style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+12 |- | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+10 |- | style="text-align:right;" |Morale||+0|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. '''Levies:''' This unit is always diminished <center><sub>Cost: 110 GP</sub></center> |} ===Shanjiu Defenders=== {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Shanjiu Defenders</big> Human Regular Medium Infantry |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13 |- | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11 |- | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. <center><sub>Cost: 172 GP</sub></center> |} ===Archers of the Autumn=== <!-- note, we used the elf template and did +1 power and -1 toughness for Eladrin --> Archers from the Autumnal Court of the Eladrin {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Archers of the Autumn</big> Eladrin Regular Light Archers |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+11 |- | style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+9 |- | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Eternal:''' This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends. <center><sub>Cost: 230 GP</sub></center> |} ===Chainbreakers=== Heavy Infantry from the Dwarven Clan Stoneshaft {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Chainbreakers</big> Dwarven Regular Heavy Infantry |- | style="text-align:right;" |Attack||+5|| style="text-align:right;" |Defense||+16 |- | style="text-align:right;" |Power||+5|| style="text-align:right;" |Toughness||+12 |- | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Stalwart:''' Enemy Battle Magic has disadvantage on power tests against this unit. <center><sub>Cost: 238 GP</sub></center> |} ===Dragon Walkers=== Apprentice Monks of the Path of the Dragon in the Order of Shan Sua <!-- Note: Mobile used Martial as a template but is homebrewed for Ci's monk order --> {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Dragon Walkers</big> Human Regular Light Infantry |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12 |- | style="text-align:right;" |Power||+1|| style="text-align:right;" |Toughness||+11 |- | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. '''Mobile:''' Can make a second attack if they pass a morale test against the target's toughness. <center><sub>Cost: 259 GP</sub></center> |} ===The Bolt Throwers=== Siege units furnished by Dain <!-- Note: Mobile used Martial as a template but is homebrewed for Ci's monk order --> {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Bolt Throwers</big> Human Regular Super-Heavy Siege Engine |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+16 |- | style="text-align:right;" |Power||+7|| style="text-align:right;" |Toughness||+12 |- | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. '''Siege Engine:''' Advantage on attack tests against fortifications <center><sub>Cost: 408 GP</sub></center> |} ==Iago== ===The Flying Thespians=== Bearded Devils from Hell {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>The Flying Thespians</big> Devil Green Light Archers |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12 |- | style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+10 |- | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Fiends:''' Enemy Units must make a morale test (DC 14) to attack this unit '''Devilskin:''' Enemy Battle Magic has disadvantage on power tests against this unit <center><sub>Cost: 253 GP</sub></center> |} ==Dereth== ===Human Soldiers=== {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Human Soldiers</big> Human Green Medium Infantry |- | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13 |- | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11 |- | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. <center><sub>Cost: 172 GP</sub></center> |} ==Rezik== ===Battle Wizards=== {| class="wikitable" style="width:300px;border-width: 5px;" |- ! colspan="4" |<big>Battle Wizards</big> Mixed Green Light Ranged |- | style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+11 |- | style="text-align:right;" |Power||+8|| style="text-align:right;" |Toughness||+10 |- | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 |- | colspan="4" |<center><big>TRAITS</big></center> '''Blinding Magic:''' Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over. '''Cataclysm:''' Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite. <center><sub>Cost: 643 GP</sub></center> |}
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