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==== Rolling for Stats ==== There exists a tremendous amount of options here. My recommendation is you roll 2d4-1 for Strength, Speed, and Endurance, in a fixed order and do not allow players to reposition their rolled stat points. It creates interesting dynamics and forces players to draw lines from their origin history to these rolled stats. When you have to reconcile an origin history and stats that are not in perfect alignment, you create a well-rounded and fleshed-out background. It provides the motivation to come up with a story for a character who comes from a line of blacksmiths that ultimately became a doctor. All of a sudden this character has an interesting life journey and a set of unique skills that no blacksmith or doctor would have on their own, you can already see quirks and out-of-the-box solutions coming together, and this whole process took only 20 minutes to execute. This is my preferred method for character creation, as it prevents players from “min/maxing,” and brings people just a little bit outside of their comfort zone. If the players find themselves hating their characters, they’re only level 0, and from level 1 onwards they can shape the path that their characters will walk, honing them more to their preferred set of tactics. The idea is to broaden horizons, make for a more interesting party, keep the game fresh for the battle-hardened, pile-of-dead-character-sheets veterans, and provide a much easier entry for the new-to-tabletop players.
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