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=== Leveling Up === Every level gains you a few things, HP, and every ''even'' level gains you a special point. There are two kinds of levels you can take: ''Power ''levels and ''Body'' levels (Vegeta…). Power levels gain you power, and Body levels gain you extra HP and allow you to improve your Strength, Speed, or Endurance. ==== Power Levels ==== ===== HP ===== For a Power level you gain 1d10+END HP. Example: if my END was 4, taking a Power level would gain me 1d10+4 HP. If I rolled a 5, I would gain 5 (my roll) plus 4 (my END) to get 9 HP. For fast character generation you can use 5.5+END to speed up dice rolling if need be, but it is to be avoided whenever possible. ===== Stat Points ===== During a Power level you automatically gain 1 Power point. ==== Body Levels ==== ===== HP ===== For Body levels you gain END d10 + END HP. Example: if my END was 4, taking a body level would gain me 4d10+4 HP. If I rolled a 5, 4, 6, and 7 on my four dice rolls, I would gain 5+4+6+7 (my dice rolls) plus 4 (my END) to get 26 HP. For fast character generation you can use END*6.5 to speed up dice rolling if need be, but it is to be avoided whenever possible. ===== Stat Points ===== During a Body level, you may choose to add a stat point to either Strength, Speed, or Endurance (any stat EXCEPT Power). ==== Any time your Endurance (END) goes up by 1 ==== In order to eliminate the urge to front-load Endurance when building your character, and thus enabling higher HP rolls during later levels and potentially stunting your character’s usefulness early on, I’ve created a mathematical equation which would essentially “Reroll” your previous levels with your new endurance. As such, any time your endurance goes up you get to add a certain amount of HP to your character. While you can do this the old fashioned way and reroll the added HP to your previous levels, that can get cumbersome and clumsy to figure out. There’s just a couple of variables you need to figure out and input into these formulas: {| style="border-spacing:0;" | style="background-color:#4f81bd;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| <div align="right">'''Variables'''</div> | style="background-color:#b8cce4;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| B === # of Body levels you have taken M === # of Power levels you have taken <math>{HP}_{0}</math> === Current HP |- | style="background-color:#4f81bd;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| <div align="right">'''Dice-Rolling Method'''</div> | style="background-color:#dbe5f1;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| <center><math>{HP}_{1}={HP}_{0}+\left(B-1\right)d10+M+11</math></center> Where <math>{HP}_{1}</math> is your new HP total |- | style="background-color:#4f81bd;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| <div align="right">'''Fast Calculation'''</div> | style="background-color:#b8cce4;border:0.0069in solid #ffffff;padding-top:0in;padding-bottom:0in;padding-left:0.075in;padding-right:0.075in;"| <center><math>{HP}_{1}={HP}_{0}+\left(B-1\right)\times 6.5+M+10</math></center> Where <math>{HP}_{1}</math> is your new HP total |} <center>'''Figure 2 - HP Formulas for END Increases'''</center> ==== Special Points ==== You gain your first special point at level 2, and 1 special point every 2 levels thereafter (4, 6, 8, etc.). Special points can be used for creating Invocations. These invocations fall into three categories, Magic Spells, Salient Attributes, or Wondrous Feats. ===== Magic Spells ===== Special points can be used to invent a Magic Spell (working with your DM), or enhance an existing Magic Spell so that it adds a multiplier—according to the DM’s discretion. A special point can also be used to enhance a school of magic. Finally, TWO special points (meaning you CAN save them up) can be used to add a new element to your belt (or a mastery) You may not learn more than 1 element for every 10 levels you have, and any conflicting elements must have a role-playing worthy reason, generally speaking this is not something that happens easily. For Magic Spells, you will want to explore the Invocations section, as well as the Magic Spells section. ===== Wondrous Feats ===== Special Points can be used to establish Wondrous Feats, something more physical than magical. They fall under three foci, Strength Focus, Speed Focus, and Endurance Focus. Using your special point to create a wondrous feat might look like creating an ability to shrug off Magic Spells, let us call this feat “Shrug it Off” – this Endurance feat would allow you to shrug off 20 damage per power point invoked. ===== Salient Attributes ===== Special Points can be used to create unique Salient Attributes for your character. As something more permanent, generally Salient Attributes come with a positive and a negative feature. As an example “Magic Resistance” – This would allow you to resist magic damage (permanently) but also inhibit magic healing. So, let us say you have Magic Resistance 1; you automatically reject the first 10 points of incoming magic ''anything'', whether it be damage, healing, or something else.
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