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Magistery
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===Disciple's Boon=== Disciples must choose a house and get a boon according to their decision. Additionally, The Magistery's Truth can no longer be deactivated, and is always present on the wearer. ====Brown’s Referential Treatment==== * +3 History, +3 Arcana * ''Chair’s Knowledge:'' Immediately know whether a topic is documented within the Magistery Library, and advantage on any check to recall information about it. If this knowledge is impossible to recall (i.e. a failed save) you can spend 1 hour during a long rest to channel the library itself and learn what you were seeking. ====Black's Song & Dance==== * 1/day each (as a 3<sup>rd</sup> level caster): ''darkness'', ''faerie fire'', ''levitate'' (self only) * ''Eilistraee's Teachings:'' Can assist in any skill check regardless of proficiency requirements ====Blue's Grace==== * +3 Perception, +3 Investigation * ''Selective Foresight:'' Advantage on all Dexterity saving throws, and 1d4 bonus on Perception and Investigation checks for each Blue assist ====Green’s Tactical Advantage==== * +2 Survival, +2 Nature, +2 Animal Handling * ''Captain-General’s Understanding:'' You can analyze a creature (or multiple creatures with reduced efficacy) using Survival, note its armor, weapons, and tactics, and gain advantage on all attacks against it for 1 minute ====Yellow’s Healing Touch==== * +2 Medicine, +2 Religion, Expertise with an herbalism kit * ''Weaver’s Restoration:'' You can cast ''Spare the Dying'' as a reaction or bonus action, brings target to 1 HP (Once per short rest, Weaver's Restoration can be used at 30ft) ====Red's Dispensation==== * +3 Intimidation, +3 Performance * ''Highest Order:'' You can sense the presence of magic within 60 feet of you, and with an action you can sense any “perversions” of magic within 1 mile ====Gray’s Prerogative==== * +3 Persuasion, +3 Deception * ''Clerk’s Verbosity & Prevarication:'' every 10 minutes spent discussing something gains an advantage on Persuasion checks (this effect stacks with itself). You can lie by speaking cleverly and evasively, but it takes you 10 times longer than normal to convey what you want to ====White’s Judgment==== * +6 Insight * ''Reason's Embrace:'' Advantage on all Wisdom saving throws, and there is a permanent ''Zone of Truth'' 30 feet around the wearer (DC 30)
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