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== Starting Stats == Magic or melee, everyone starts with ten points distributed however you want among four stats. The four stats that make up a character are Strength, Speed, Endurance, and Power. Three core stats make up the body and one stat is responsible for superhuman abilities (magic, feats, etc.). === Strength (STR) === The main feature of this stat is similar to the THAC0. This is your “did I hit it?” as well as your “did I hurt it?” stat. Your ability to carry excessive amounts of stone statues, your attack bonuses, and other strength features that endurance doesn’t seem to cover is what strength is. Also, how muscular you are. === Speed (SPD) === Your dodge ability, your speed in running and walking, your speed in attacks/in-battle-movement and quickness is all encompassed by Speed (sometimes referred to as agility). Reflex saves use SPD, and in some cases your armor class can be just a raw immense speed. Additionally, some “notice” checks, how fast you pick up on something, how quickly you realize something impending relate to speed in a mental fashion, so speed also relates to quickness of the mind. === Endurance (END) === Your willpower, your strength of mind, your constitution of character, your ability to keep it together. This is endurance. Resistance to poisons, and other extra-bodily intrusions is fated by your Endurance score. Overall health is determined by Endurance. === Power (PWR) === These points act like a reservoir that you can tap for power, but are also a determining factor in not only how many Magic Spells you can cast, the amount of times you can activate a Wondrous Feat, and also how powerful they are. Additionally, this is the only stat point that can reduce to zero. In lieu of PWR, a character can use END to exhibit feats of power but in much smaller doses. === A note on zero-stat reductions === If any of your stats go below zero you are probably dead or otherwise unable to do anything you are normally useful. At exactly zero, each stat has a special effect on you. * ''SPD=0: you are unable to do anything but a slow weak stride, though still conscious. '' * ''STR=0, you are incapacitated and conditions may render you unconscious, or even dead. '' * ''END=0 you are unconscious, and maybe even dead depending on the scenario and DM’s kindness.'' * ''PWR=0 you are physically and mentally drained, you are able to only walk (and not run or flee). You may continue to “cast” using END, and if you choose to cast Magic Spells or perform Wondrous Feats using your END instead you may only expend 1 point at a time and each attempt may render you unconscious due to strain, a roll that will depend on circumstance, but by default is a 1d10, in which your roll should be lower than double of your remaining END.'' Other stats include Hit Points (HP) which is your health, Rapid Regen (RR) which is how much HP you regenerate every turn, Gold Pieces (GP), which is how often you get laid. Here’s a quick cheat sheet starting and advancement pretty bullet list for reference usage ''Strength ('''STR'''): How much damage you can do.'' ''Speed ('''SPD'''): Speed of movement/attack/reflex, also initiative.'' ''Endurance ('''END'''): Hit Points and Rapid Regen come from Endurance.'' ''Power ('''PWR'''): Ability Power, the well you draw upon to cast spells or perform wondrous feats. '' ''Other stats include:'' ''Hit Points ('''HP'''): Health status'' ''Rapid Regen ('''RR'''): How much HP you regenerate per turn.''
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