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Game-Summaries:11/30/2019 Recollections
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==Recollections by [[Kaylorr]]== Headed back to vault of night with Ember, Cassio, Zanna, and Rezik. Garnet wanted to visit mother's homeland. We find the door way to the Dwarves' fortress closed by a giant obsidian door. There was a mural etched in the door depicting a battle between Shar and Selûne. "Walk in darkness and be saved" was also found etched on the door. We make our way through the door which turned out to be trapped and find ourselves in a passage going left and right. The path left turned out to be a dead and end so we turned right. We enter a room emanating a sickening purple glow and we all immediately feel nauseated. The room contained 4 mirrors which erupt in fire when we turn them towards the fountain of sick light. After, we explore and find a room with an alter that was made to honor Shar and Selûne. To the south was another room that seemed to be some sort of workshop. Here we found 28 potions, 20 potions of watchful rest, 2 potions of diminution, and 6 potions of comprehension. Moving forward to the east we walk into another room and find a stranger standing there. Zork is what he called himself and he seemed to have been expecting us. Blocked by what we learn is Forcewall and communicating with us via magical stones, Zork offers us a contract to us. In exchange for a cloak of unknown origin we were to cast a True Resurrection to assist his master. Though we were skeptical, we all agree to the terms as we were here for Garnet and Ember. Zork's master turns out to be Mordenkainen and the being we were casting TR on turns out to be Velah. He teleports us to a what looked to be Velah's old plane and Ember followed through with the contract terms and cast TR... soooooo that happened. Velah is back and we make a quick escape by way of Zanna before Velah woke up. Ember's reward for casting TR was the cloak from Mordenkainen which turned out to be just a simple, non-magical, ordinary cloak. Fin <br />
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