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==Selling a Magic Item== ''NOTE: SELLING A MAGIC ITEM MAY INCUR COMPLICATIONS'' Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and thereโs no guarantee that a character will receive a good offer even if a legitimate buyer is found. ''Resources''. A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell. ''Resolution''. A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. {| class="wikitable" |- ! Rarity !! Base Price* !! Time to Sell !! Cost to Attempt |- | Common|| 100 gp||1 day||10 gp |- | Uncommon|| 400 gp||1 week||25 gp |- | Rare|| 4,000 gp||2 weeks|| 250 gp |- | Very Rare|| 40,000 gp||3 weeks||2500 gp |- | Legendary|| 200,000 gp||4 weeks||5000 gp |} <nowiki>*</nowiki>Generally halved for consumable items like potions <nowiki>**</nowiki>Rare, Very Rare, and Legendary item sales are extremely difficult and have increasingly high likelihoods of complication. Scrolls: {| class="wikitable" |- ! Scroll Level !! Base Price |- | Cantrip || 30 gp |- | 1st || 50 gp |- | 2nd || 500 gp |- | 3rd || 1,000 gp |- | 4th || 5,000 gp |- | 5th || 10,000 gp |- | 6th || 30,000 gp |- | 7th* || 50,000 gp |- | 8th* || 100,000 gp |- | 9th* || 500,000 gp |} <nowiki>*</nowiki>Selling scrolls of 7-9th level is extremely difficult and has a high likelihood of complication Magic Item Offers: {| class="wikitable" |- ! Persuasion Result !! Offer |- | 1-10 || 50% of Base Price |- | 11-20 || 100% of Base Price |- | 21+ || 150% of Base Price |}
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