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== Training == Training is an exclusive task that consumes all available free time, but is also not something that requires contiguous work, meaning you can spend 10 weeks training with animal handling, and then switch to carousing for a few weeks, and then continue training animal handling where you left off. === Skills === In general, skills are free to learn. There are minor costs associated with buying the right attire, or basic supplies but they are generally provided for by your teacher because while learning the skill, you are also providing free labor to your master who is teaching you the skill. If you are already proficient in a skill, you may train it again and gain expertise with it. The amount of time for training a new skill proficiency (or expertise if you are already proficient) is below: {| class="wikitable" |- ! Skill Proficiency !! Time to train |- | [[Acrobatics]] || 50 weeks |- | [[Animal Handling]] || 50 weeks |- | [[Arcana]] || 40 weeks |- | [[Athletics]] || 60 weeks |- | [[Deception]] || 50 weeks |- | [[History]] || 40 weeks |- | [[Insight]] || 50 weeks |- | [[Intimidation]] || 50 weeks |- | [[Investigation]] || 50 weeks |- | [[Medicine]] || 50 weeks |- | [[Nature]] || 50 weeks |- | [[Perception]] || 50 weeks |- | [[Performance]] || 50 weeks |- | [[Persuasion]] || 50 weeks |- | [[Religion]] || 40 weeks |- | [[Sleight of Hand]] || 50 weeks |- | [[Stealth]] || 50 weeks |- | [[Survival]] || 50 weeks |- | [[#Tools|Tools]] || Varies |} === Tools === Gaining proficiency with a tool is significantly shorter than with other skills, but requires more investment due to the increase in material consumption for practice, and the lack of valuable product that can be gained by learning (as an example, training in animal handling is free because while you are learning to handle animals, you are also caring for animals and basically paying for yourself, whereas learning how to smith, you will make some really shitty swords wasting a lot of material that nobody wants). The tool proficiencies are as follows: {| class="wikitable" |- ! Tool !! Cost !! Time to train* |- | [[Alchemist's supplies]] || 100 gp || 12 weeks |- | [[Brewer's supplies]] || 40 gp || 16 weeks |- | [[Calligrapher's Supplies]] || 20 gp || 12 weeks |- | [[Carpenter's tools]] || 20 gp || 8 weeks |- | [[Cartographer's tools]] || 30 gp || 12 weeks |- | [[Cobbler's tools]] || 10 gp || 8 weeks |- | [[Cook's utensils]] || 3 gp || 8 weeks |- | [[Disguise Kit]] || 100 gp || 24 weeks |- | [[Forgery Kit]] || 60 gp || 24 weeks |- | [[Gaming Set]] || 20gp || 8 weeks |- | [[Glassblower's tools]] || 60 gp || 8 weeks |- | [[Herbalism Kit]] || 10 gp || 8 weeks |- | [[Jeweler's tools]] || 150 gp || 12 weeks |- | [[Land and Water Vehicles]] || 80 gp || 12 weeks |- | [[Leatherworker's tools]] || 20 gp || 8 weeks |- | [[Mason's tools]] || 30 gp || 8 weeks |- | [[Musical Instruments]] || 10gp || 24 weeks |- | [[Navigator's tools]] || 50 gp || 32 weeks |- | [[Painter's supplies]] || 20 gp || 8 weeks |- | [[Poisoner's kit]] || 150 gp || 32 weeks |- | [[Potter's tools]] || 20 gp || 10 weeks |- | [[Smith's tools]] || 100 gp || 10 weeks |- | [[Thieves' tools]] || 75 gp || 24 weeks |- | [[Tinker's tools]] || 100 gp || 12 weeks |- | [[Weaver's tools]] || 5 gp || 8 weeks |- | [[Woodcarver's tools]] || 5 gp || 8 weeks |} Unlike other skills, gaining a tool expertise (double proficiency bonus) costs double the training time, but the material cost is the same. As an example, Proficiency with [[Smith's tools]] costs 100 gp and takes 10 weeks of downtime. A pre-requisite to Expertise is Proficiency, so once you gain proficiency in Smith's tools, you are now eligible to train Expertise, which takes twice the time, but the same additional cost. So after you have proficiency with Smith's Tools, you can spend an additional 100 gp and 20 weeks of downtime to gain expertise in Smith's Tools. This provides you with twice your proficiency bonus with any check associated with those tools, and it also allows you to use them for crafting with higher efficiency, halving any crafting time associated with them. Tool Proficiency: X gold, Y weeks Tool Expertise: Prerequisite: Tool Proficiency in the same tool, X gold, and 2*Y weeks. === Languages === Learning a new language is a skill that can be done exclusively or non-exclusively. Exotic languages must be trained exclusively, as they are not spoken with regularity in the real world, however common languages can be learned alongside other activities. (The assumption here is that common languages you can practice with other Magisters, students, and people outside of the Magistery). When training a language exclusively, your time to train it is halved, however you cannot do any other skill alongside learning a language. Training it non-exclusively takes longer, but allows you the freedom to also pursue other training, crafts, or any other downtime activity. ==== Common Languages ==== {| class="wikitable" |- ! Language !! Script !! Typical Speakers !! Exclusive time to train !! Non-exclusive time to train |- | Common || Common || Humans || 52 weeks || 104 weeks |- | Dwarvish || Dwarvish || Dwarves || 52 weeks || 104 weeks |- | Elvish || Elvish || Elves || 52 weeks || 104 weeks |- | Giantish || Dwarvish || Giants, Ogres || 52 weeks || 104 weeks |- | Gnomish || Dwarvish || Gnomes || 52 weeks || 104 weeks |- | Halfing || Common || Halfings || 52 weeks || 104 weeks |- | Orc || Dwarvish || Orcs || 52 weeks || 104 weeks |} ==== Exotic Languages ==== Exotic languages can only be trained exclusively, as it is far more difficult to practice while doing other things. Some of the exotic languages here are not possible to learn through ordinary means, but are listed anyway because there may be special circumstances in which learning one is possible. {| class="wikitable" |- ! Language !! Script !! Typical Speakers !! Time to train |- | Abyssal || Infernal || Demons || 60 weeks |- | Celestial || Celestial || Celestials || 60 weeks |- | Draconic || Draconic || Dragons || 40 weeks |- | Deep Speech || ? || ? || ? |- | Infernal || Infernal || Devils || 50 weeks |- | Primordial || Dwarvish || elementals || 50 weeks |- | Sylvan || Elvish || Fey || 50 weeks |- | Undercommon || Elvish || Drow / Duergar || 50 weeks |- | Thieves' Cant<sup>2</sup> || N/A || N/A || N/A |- | Druidic<sup>3</sup> || N/A || Druids || N/A |- | Old Tongue<sup>4</sup> || Dwarvish || Disuse || 50 weeks |- | Katrin<sup>5</sup> || Heiroglyphs || Katrin || 50 weeks |} * <sup>1</sup>Time to train expertise is double the normal training time, but halves future crafting time with those tools and doubles the proficiency bonus with it. * <sup>2</sup>Thieves Cant is not exactly a language, but a secondary function of other languages to relay secret messages within plain speech using a series of ticks, motions, and cues to signify words to ignore or pay special attention to. Generally speaking in thieves cant requires twice as long to relay a message, however anyone not paying close attention and also having knowledge of Thieves Cant would have no way to decipher the code. * <sup>3</sup>Druidic is a very secretive language that is only known to druids, using their own Druidic script. * <sup>4</sup>The Old Tongue is an ancient language that has been replaced entirely by Common, except in some old architecture and original texts. Learning the old tongue requires prior fluency of any language that uses the Dwarvish script. * <sup>5</sup>Katrin is a language unique to [[Eomas]], spoken almost exclusively by the [[Katrin]] near the base foothills of Mithaniel Marr, it is an uncommon language, although some merchants and traders are versed, few outside of the Katrin themselves are fluent. ==== Weapons ==== Training with weapons can be challenging, but allow you all of the benefits of gaining proficiency with a particular weapon, similar to the Weapons Master feat. Simple and Martial weapons are listed in the PHB, but "Special" weapons take extra time. These are weapons typically of the wrong size, or extremely specialized use, and may require reforging or redesigning the weapon itself in order to be used. {| class="wikitable" |- ! Weapon Type !! Time to Train |- | Simple || 10 weeks |- | Martial || 14 weeks |- | Special || 18 weeks |}
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