Home
Random
Recent changes
Special pages
Community portal
Preferences
About Solace5e
Disclaimers
Solace5e
Search
User menu
Talk
Contributions
Create account
Log in
Editing
Downtime Activities
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Tools === Gaining proficiency with a tool is significantly shorter than with other skills, but requires more investment due to the increase in material consumption for practice, and the lack of valuable product that can be gained by learning (as an example, training in animal handling is free because while you are learning to handle animals, you are also caring for animals and basically paying for yourself, whereas learning how to smith, you will make some really shitty swords wasting a lot of material that nobody wants). The tool proficiencies are as follows: {| class="wikitable" |- ! Tool !! Cost !! Time to train* |- | [[Alchemist's supplies]] || 100 gp || 12 weeks |- | [[Brewer's supplies]] || 40 gp || 16 weeks |- | [[Calligrapher's Supplies]] || 20 gp || 12 weeks |- | [[Carpenter's tools]] || 20 gp || 8 weeks |- | [[Cartographer's tools]] || 30 gp || 12 weeks |- | [[Cobbler's tools]] || 10 gp || 8 weeks |- | [[Cook's utensils]] || 3 gp || 8 weeks |- | [[Disguise Kit]] || 100 gp || 24 weeks |- | [[Forgery Kit]] || 60 gp || 24 weeks |- | [[Gaming Set]] || 20gp || 8 weeks |- | [[Glassblower's tools]] || 60 gp || 8 weeks |- | [[Herbalism Kit]] || 10 gp || 8 weeks |- | [[Jeweler's tools]] || 150 gp || 12 weeks |- | [[Land and Water Vehicles]] || 80 gp || 12 weeks |- | [[Leatherworker's tools]] || 20 gp || 8 weeks |- | [[Mason's tools]] || 30 gp || 8 weeks |- | [[Musical Instruments]] || 10gp || 24 weeks |- | [[Navigator's tools]] || 50 gp || 32 weeks |- | [[Painter's supplies]] || 20 gp || 8 weeks |- | [[Poisoner's kit]] || 150 gp || 32 weeks |- | [[Potter's tools]] || 20 gp || 10 weeks |- | [[Smith's tools]] || 100 gp || 10 weeks |- | [[Thieves' tools]] || 75 gp || 24 weeks |- | [[Tinker's tools]] || 100 gp || 12 weeks |- | [[Weaver's tools]] || 5 gp || 8 weeks |- | [[Woodcarver's tools]] || 5 gp || 8 weeks |} Unlike other skills, gaining a tool expertise (double proficiency bonus) costs double the training time, but the material cost is the same. As an example, Proficiency with [[Smith's tools]] costs 100 gp and takes 10 weeks of downtime. A pre-requisite to Expertise is Proficiency, so once you gain proficiency in Smith's tools, you are now eligible to train Expertise, which takes twice the time, but the same additional cost. So after you have proficiency with Smith's Tools, you can spend an additional 100 gp and 20 weeks of downtime to gain expertise in Smith's Tools. This provides you with twice your proficiency bonus with any check associated with those tools, and it also allows you to use them for crafting with higher efficiency, halving any crafting time associated with them. Tool Proficiency: X gold, Y weeks Tool Expertise: Prerequisite: Tool Proficiency in the same tool, X gold, and 2*Y weeks.
Summary:
Please note that all contributions to Solace5e may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Solace5e:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)