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==Ci==
==Ci==
===Shanjiu Guards===
===Shanjiu Guards===
Human Green Medium Guard Units
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Shanjiu Guards</big>
Human Green Medium Infantry
|-
| style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+12
|-
| style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+10
|-
| style="text-align:right;" |Morale||+0|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
 
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed.
 
'''Levies:''' This unit is always diminished
 
<center><sub>Cost: 110 GP</sub></center>
|}


===Shanjiu Defenders===
===Shanjiu Defenders===
Human Veteran Medium Infantry Units
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Shanjiu Defenders</big>
Human Regular Medium Infantry
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13
|-
| style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11
|-
| style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
 
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed.
 
<center><sub>Cost: 172 GP</sub></center>
|}


===Archers of the Autumn===
===Archers of the Autumn===
<!-- note, we used the elf template and did +1 power and -1 toughness for Eladrin -->
Archers from the Autumnal Court of the Eladrin
Archers from the Autumnal Court of the Eladrin
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Archers of the Autumn</big>
Eladrin Regular Light Archers
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+11
|-
| style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+9
|-
| style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Eternal:''' This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends.
<center><sub>Cost: 230 GP</sub></center>
|}


===Chainbreakers===
===Chainbreakers===
Heavy Infantry from the Dwarven Clan Stoneshaft
Heavy Infantry from the Dwarven Clan Stoneshaft
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Chainbreakers</big>
Dwarven Regular Heavy Infantry
|-
| style="text-align:right;" |Attack||+5|| style="text-align:right;" |Defense||+16
|-
| style="text-align:right;" |Power||+5|| style="text-align:right;" |Toughness||+12
|-
| style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Stalwart:''' Enemy Battle Magic has disadvantage on power tests against this unit.
<center><sub>Cost: 238 GP</sub></center>
|}


===Dragon Walkers===
===Dragon Walkers===
Apprentice Monks of the Path of the Dragon in the Order of Shan Sua
Apprentice Monks of the Path of the Dragon in the Order of Shan Sua
<!-- Note: Mobile used Martial as a template but is homebrewed for Ci's monk order -->
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Dragon Walkers</big>
Human Regular Light Infantry
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12
|-
| style="text-align:right;" |Power||+1|| style="text-align:right;" |Toughness||+11
|-
| style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed.
'''Mobile:''' Can make a second attack if they pass a morale test against the target's toughness.
<center><sub>Cost: 259 GP</sub></center>
|}
===The Bolt Throwers===
Siege units furnished by Dain
<!-- Note: Mobile used Martial as a template but is homebrewed for Ci's monk order -->
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Bolt Throwers</big>
Human Regular Super-Heavy Siege Engine
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+16
|-
| style="text-align:right;" |Power||+7|| style="text-align:right;" |Toughness||+12
|-
| style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed.
'''Siege Engine:''' Advantage on attack tests against fortifications
<center><sub>Cost: 408 GP</sub></center>
|}


==Iago==
==Iago==
===Bearded Devils===
===The Flying Thespians===
Bearded Devils from Hell
 
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>The Flying Thespians</big>
 
Devil Green Light Archers
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12
|-
| style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+10
|-
| style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
 
'''Fiends:''' Enemy Units must make a morale test (DC 14) to attack this unit
 
'''Devilskin:''' Enemy Battle Magic has disadvantage on power tests against this unit
 
<center><sub>Cost: 253 GP</sub></center>
|}
 
==Dereth==
==Dereth==
===Human Soldiers===
===Human Soldiers===
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Human Soldiers</big>
Human Green Medium Infantry
|-
| style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13
|-
| style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11
|-
| style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed.
<center><sub>Cost: 172 GP</sub></center>
|}
==Rezik==
===Battle Wizards===
{| class="wikitable" style="width:300px;border-width: 5px;"
|-
! colspan="4" |<big>Battle Wizards</big>
Mixed Green Light Ranged
|-
| style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+11
|-
| style="text-align:right;" |Power||+8|| style="text-align:right;" |Toughness||+10
|-
| style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4
|-
| colspan="4" |<center><big>TRAITS</big></center>
'''Blinding Magic:''' Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over.
'''Cataclysm:''' Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite.
<center><sub>Cost: 643 GP</sub></center>
|}

Latest revision as of 16:26, 6 November 2019

Detailed unit cards to come here

Ci edit edit source

Shanjiu Guards edit edit source

Shanjiu Guards

Human Green Medium Infantry

Attack +2 Defense +12
Power +2 Toughness +10
Morale +0 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Levies: This unit is always diminished

Cost: 110 GP

Shanjiu Defenders edit edit source

Shanjiu Defenders

Human Regular Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP

Archers of the Autumn edit edit source

Archers from the Autumnal Court of the Eladrin

Archers of the Autumn

Eladrin Regular Light Archers

Attack +4 Defense +11
Power +3 Toughness +9
Morale +3 Size d4
TRAITS

Eternal: This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends.

Cost: 230 GP

Chainbreakers edit edit source

Heavy Infantry from the Dwarven Clan Stoneshaft

Chainbreakers

Dwarven Regular Heavy Infantry

Attack +5 Defense +16
Power +5 Toughness +12
Morale +3 Size d4
TRAITS

Stalwart: Enemy Battle Magic has disadvantage on power tests against this unit.

Cost: 238 GP

Dragon Walkers edit edit source

Apprentice Monks of the Path of the Dragon in the Order of Shan Sua

Dragon Walkers

Human Regular Light Infantry

Attack +4 Defense +12
Power +1 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Mobile: Can make a second attack if they pass a morale test against the target's toughness.

Cost: 259 GP

The Bolt Throwers edit edit source

Siege units furnished by Dain

Bolt Throwers

Human Regular Super-Heavy Siege Engine

Attack +4 Defense +16
Power +7 Toughness +12
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Siege Engine: Advantage on attack tests against fortifications

Cost: 408 GP

Iago edit edit source

The Flying Thespians edit edit source

Bearded Devils from Hell

The Flying Thespians

Devil Green Light Archers

Attack +4 Defense +12
Power +3 Toughness +10
Morale +3 Size d4
TRAITS

Fiends: Enemy Units must make a morale test (DC 14) to attack this unit

Devilskin: Enemy Battle Magic has disadvantage on power tests against this unit

Cost: 253 GP

Dereth edit edit source

Human Soldiers edit edit source

Human Soldiers

Human Green Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP


Rezik edit edit source

Battle Wizards edit edit source

Battle Wizards

Mixed Green Light Ranged

Attack +2 Defense +11
Power +8 Toughness +10
Morale +2 Size d4
TRAITS

Blinding Magic: Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over.

Cataclysm: Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite.

Cost: 643 GP