Solace: Revolution: Difference between revisions
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[[File:Solace-revolution.png|400px|frameless|center]] | [[File:Solace-revolution.png|400px|frameless|center]] | ||
==Currently ongoing== | ==Currently ongoing== | ||
This Campaign | This Campaign has begun! Characters have been created and the revolution will be streamed. | ||
==Prologue== | ==Prologue== | ||
Line 68: | Line 68: | ||
***100 Gold | ***100 Gold | ||
Starting stats will be 10, 8, 8, 8, 8. Player gets to choose which stat will be 10. | Starting stats will be 10, 8, 8, 8, 8, 8. Player gets to choose which stat will be 10. | ||
==How this works== | ==How this works== | ||
Line 74: | Line 74: | ||
==Out-of-game== | ==Out-of-game== | ||
Discussions will be held in the Solace-Revolution | Discussions will be held in the Solace-Revolution discord channel | ||
==Getting Started!== | ==Getting Started!== | ||
Reach out to DM Chris for details | Reach out to DM Chris for details |
Latest revision as of 14:56, 20 September 2021

Currently ongoing edit edit source
This Campaign has begun! Characters have been created and the revolution will be streamed.
Prologue edit edit source
Solace is ruled by His excellency the Emperor Norfaren Diamondsinger the 12th whose family has ruled over the Empire for the last 200 years through the divine right of Pelor. Under the rule of the Diamondsingers Solace has become a center of culture and power on the continent of Eomas whose influence is shown to the world through the construction of magnificent estates, powerful armies, and strong political connections with the surrounding nations. From the outside the nation of Solace is a utopia.
But Solace appears different from within. The country is a strict feudal society with the Nobility in total control of all land within the country and the citizens relegated largely as serfs that live on the estates of the nobles. The citizens have little rights beyond access to their basic needs. Their labor provides the base of the economy but with little opportunity to move up within the social structure. Serfs are expected to work the land and sell their harvest to pay for their day-to-day lives but are also heavily taxed by the ruling nobel providing nothing but the bare minimum left for those citizens to live. The only other class of the society is the clergy who worship the God Pelor. They have a strong political position within Solace and are funded through the annual church tithe provided by the citizens who look to Pelor for grace in their annual harvest.
The grand power of Solace has waned during the reign of Emperor Diamondsigner as the large and lavish lifestyle of the nobility, nearly endless wars, and several poor harvests have eroded the royal coffers. As a result the Emperor has implemented additional taxes on the citizens who are already nearly a breaking point.
The Setup edit edit source
Playable races: Elf, human, dwarf, dragonborn, tiefling, gnome, halfing, goblin, half-elf, triton
Playable classes: None....yet
Starting jobs, currency, equipment, proficiencies, and background will determined by d100. The jobs in the community include:
- Member of the Nobility
- Grain/Vegetable Farmer
- Starting Equipment
- Carpenter’s Tools, Leatherworker tools, or Weaver’s tools
- Starting Proficiencies
- Nature
- Animal handling
- Starting Currency
- 20 Silver
- Starting Equipment
- Livestock Farmer
- Starting Equipment
- Carpenter’s Tools, Leatherworker tools, or Weaver’s tools
- Starting Proficiencies
- Nature
- Animal Handling
- Starting Currency
- 30 Silver
- Starting Equipment
- Blacksmith
- Starting Equipment
- Smith’s tools
- Starting Proficiencies
- Athletics
- Sleight of Hand
- Starting Currency
- 40 Silver
- Starting Equipment
- Stone Mason
- Starting Equipment
- Mason’s Tools
- Starting Proficiencies
- Athletics
- Sleight of Hand
- Starting Currency
- 50 silver
- Starting Equipment
- Shop Owner
- Starting Equipment
- Brewer’s supplies, Carpenter’s Supplies, glassblower’s tools, Tinker’s Tools, Weaver’s tools, or Woodcarver's tools
- Starting Proficiencies
- Persuasion
- Insight
- Investigation
- Starting Currency
- 100 Silver
- Starting Equipment
- Clergy
- Starting Equipment
- Herbalism kit, Musical Instrument, or Jeweler's tools
- Starting Proficiencies
- Religion
- Performance
- Starting Currency
- 100 Gold
- Starting Equipment
Starting stats will be 10, 8, 8, 8, 8, 8. Player gets to choose which stat will be 10.
How this works edit edit source
Session 0 we will roll up characters. Bring your character sheets with your character's name and race. The rest will be determined during the first session.
Out-of-game edit edit source
Discussions will be held in the Solace-Revolution discord channel
Getting Started! edit edit source
Reach out to DM Chris for details