Main Page: Difference between revisions

 
(100 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
===[[Roster | The Eternal Order]] (The roster of player characters and other members of the Eternal Order===
=[[File:Solace-Family.png|600px|center|Solace: Family|link=Solace: Family]]=
===[[Campaign Notes | Campaign Notes]] (These are player-written theories and notes about the over-arching campaign)===
===Welcome & Introduction===
===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)===
Welcome and introduction: [[Solace: Family]]
===The Quest Board===
Open world quests: (Quests above Difficulty Check of 20 are ''very'' dangerous)
* [DC ?] Harvesting specialty ingredients for high level crafting
* [DC 4] Visit the Conventicle, establish roots
* [DC 7] Accompany Jarlaxle on his travels (requires at least one [[Magistery#Blacks, House of Time|unifier]])
* [DC 10] Deal with bandits near Shanjiu Keep
* [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth
* [DC 15] An Elven ambassador has requested aid to help mediate a conflict in the fey courts
* [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
* [DC 18] Investigate The Vault of Night
* [DC 21] Attempt to heal Liandrin (requires at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]])
* [DC 23] Attempt to resurrect Halisstra
* [DC 25] Convince Melvin to be nicer
Training Dungeon Options:
* [DC 1] Cultist Dungeon
* [DC 3] Shrine of Evil Dungeon
* [DC 2] Crypt Dungeon
* [DC 2] Defensible Perimeter
* [DC 3] Tactical Advance


Any special requirements for each quest are noted parenthetically.
Vikings prepare to go on their first raid. We pray to Asgard for calm seas and rich plunder, but we prepare for storms and salt.


===[[Solace: Collapse | Introduction to the campaign]]===
----
===[[A Brief History|A Brief History of the world]]===
 
===[[Site Map]]===
=[[File:Solace-revolution.png|600px|center|Solace: Revolution|link=Solace: Revolution]] =
===Background===
The Country of Solace is run through a strict feudal system with a supreme Emperor in charge of the government, Nobility that own the land and those that work it, Clergy with access to the Gods, and the working poor that support the weight of the economy above them. The old ways of governance no longer work for the people and they demand change.
 
[[Solace: Revolution]] takes place chronologically long after the events in Solace: Collapse campaign. This campaign occurs in a time when magic has been outlawed and Solace is governed by a Emperor that rules with Divine right from Pelor. Solace is in transformative time period as nearly endless wars, mismanagement by the empire, and poor harvests have pushed Solace to it a breaking point.  This campaign will be using D&D 5e.
===Important Links===
*[[Player Characters - Solace: Revolution|Player Characters]] - The roster of player characters and other allies
 
*[[Campaign Notes - Solace: Revolution|Campaign Notes]] - These are player-written theories and notes about the over-arching campaign
 
*[[Game-Summaries:Solace: Revolution|All Game Summaries]] - Detailed player-written game summaries
----
=[[File:SolaceReconstruction.png|600px|center|Solace: Reconstruction|link=Solace: Reconstruction]]=
===Background===
[[Solace: Reconstruction]] takes place starting on Talus Kisaturna 347CE, roughly one month after the collapse of Solace. This campaign is using the [[Fate Core|Fate Core System]].
 
All of the factions can be found here: [[Factions]]
----
=[[File:Solace-collapse.png|600px|center|Solace: Collapse|link=Solace: Collapse]]=
===Background===
[[Campaign Notes|Solace: Collapse]] began in the year 345CE, ending in ''The Void That Binds'' on Descentus Dimercuri, 348CE. This campaign used D&D 5e.
===Important Links===
* [[The Vault]] (Player storage)
 
* [[The Eternal Order]] (The roster of player characters and other members of the Eternal Order
 
* [[Campaign Notes |Campaign Notes]] (These are player-written theories and notes about the over-arching campaign)
 
* [[Game-Summaries:Solace: Collapse]] (Detailed player-written game summaries)
 
* [[Downtime Activities|Downtime Activities]] Possible Downtime Activities for the Solace: Collapse campaign
 
* [[Mini Games|Mini Games]] for the Solace: Collapse campaign
 
----
=[[File:Solace-Rebirth.png|600px|center|Solace: Rebirth|link=Solace: Rebirth]]=
===Background===
Solace: Rebirth took place in the years 220CE to 222CE, ending with the defeat of Salim Farstrider
 
----
 
=[[File:Solace-Ascension.png|600px|center|Solace: Ascension|link=Solace: Ascension]]=
===Background===
Solace: Ascension took place in the years just before and ending with The Great Awakening
 
----
=Solace: History=
===Background historical information pre-dating Solace: Ascension===
 
Much of ancient history is unknown, but what we do know is the elves were given life long ago, the best estimates mark it as approximately 100,000 years ago, but many conflicting stories suggest "civilization" is even older.
 
What is known is the first choir of gods were created to govern over the world some time around 6000 [[Passage of Time|BCE]]
 
Some time in the next 6000 years many paragons of certain virtues were ascended to godhood by Taiia (detailed in the [[Solace Pantheon]])
 
It is believed that Taiia was the most enlightened of the elves, the first race, and upon ascension to godhood her first act was to make elves mortal. We believe this is why elves have such a long lifespan, averaging around 1000 years. Unsatisfied with the progress that elves made as a society, Taiia spawned another race which an even shorter lifespan, Dwarves. Ultimately, Taiia spawned many diverse races of different qualities, types, and locations. Merging continents and creating conflict was Taiia's way of influencing the world indirectly. It is not understood at this point whether the Kraken's awakening was her doing, or something else altogether.
 
In the defining year of our common era (0 CE) the Kraken awoke, disrupting life for everyone. Historically referred to as [[The Great Awakening]]
----

Latest revision as of 21:01, 4 November 2024

Solace: Family
Solace: Family
edit edit source

Welcome & Introduction edit edit source

Welcome and introduction: Solace: Family

Vikings prepare to go on their first raid. We pray to Asgard for calm seas and rich plunder, but we prepare for storms and salt.


Solace: Revolution
Solace: Revolution
edit edit source

Background edit edit source

The Country of Solace is run through a strict feudal system with a supreme Emperor in charge of the government, Nobility that own the land and those that work it, Clergy with access to the Gods, and the working poor that support the weight of the economy above them. The old ways of governance no longer work for the people and they demand change.

Solace: Revolution takes place chronologically long after the events in Solace: Collapse campaign. This campaign occurs in a time when magic has been outlawed and Solace is governed by a Emperor that rules with Divine right from Pelor. Solace is in transformative time period as nearly endless wars, mismanagement by the empire, and poor harvests have pushed Solace to it a breaking point. This campaign will be using D&D 5e.

Important Links edit edit source

  • Campaign Notes - These are player-written theories and notes about the over-arching campaign

Solace: Reconstruction
Solace: Reconstruction
edit edit source

Background edit edit source

Solace: Reconstruction takes place starting on Talus Kisaturna 347CE, roughly one month after the collapse of Solace. This campaign is using the Fate Core System.

All of the factions can be found here: Factions


Solace: Collapse
Solace: Collapse
edit edit source

Background edit edit source

Solace: Collapse began in the year 345CE, ending in The Void That Binds on Descentus Dimercuri, 348CE. This campaign used D&D 5e.

Important Links edit edit source

  • The Eternal Order (The roster of player characters and other members of the Eternal Order
  • Campaign Notes (These are player-written theories and notes about the over-arching campaign)

Solace: Rebirth
Solace: Rebirth
edit edit source

Background edit edit source

Solace: Rebirth took place in the years 220CE to 222CE, ending with the defeat of Salim Farstrider


Solace: Ascension
Solace: Ascension
edit edit source

Background edit edit source

Solace: Ascension took place in the years just before and ending with The Great Awakening


Solace: History edit edit source

Background historical information pre-dating Solace: Ascension edit edit source

Much of ancient history is unknown, but what we do know is the elves were given life long ago, the best estimates mark it as approximately 100,000 years ago, but many conflicting stories suggest "civilization" is even older.

What is known is the first choir of gods were created to govern over the world some time around 6000 BCE

Some time in the next 6000 years many paragons of certain virtues were ascended to godhood by Taiia (detailed in the Solace Pantheon)

It is believed that Taiia was the most enlightened of the elves, the first race, and upon ascension to godhood her first act was to make elves mortal. We believe this is why elves have such a long lifespan, averaging around 1000 years. Unsatisfied with the progress that elves made as a society, Taiia spawned another race which an even shorter lifespan, Dwarves. Ultimately, Taiia spawned many diverse races of different qualities, types, and locations. Merging continents and creating conflict was Taiia's way of influencing the world indirectly. It is not understood at this point whether the Kraken's awakening was her doing, or something else altogether.

In the defining year of our common era (0 CE) the Kraken awoke, disrupting life for everyone. Historically referred to as The Great Awakening