===[[Campaign Notes | Campaign Notes]] (These are player-written theories and notes about the over-arching campaign)===
===Welcome & Introduction===
===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)===
Welcome and introduction: [[Solace: Family]]
===The Quest Board===
If you have something you want to do that's not listed below, please feel free to reach out to me!! Here are some available quests to chase down:
{| class="wikitable"
Vikings prepare to go on their first raid. We pray to Asgard for calm seas and rich plunder, but we prepare for storms and salt.
|-
!DC<sup>1</sup>!!Quest!!Requirements!!OOC Notes
|-
|Varies||Harvesting specialty ingredients for high level crafting||Varies||Varies
|-
|7||Accompany Jarlaxle on his travels||At least one [[Magistery#Blacks, House of Time|unifier]] or [[Amon]]'s blessing||Roleplaying
|-
|13||Sail east to visit Emeralds (who is definitely not Acererak) on his island||None||Roleplaying, Investigation
|-
|15+||Complete Legacies||Varies||Varies
|-
|16||Investigate Baron Tedor Zevane||A stronghold lord must be involved||Roleplaying, Investigation
|-
|17||Go after Coin...?||None||Investigation
|-
|18||Locating a Codex||Ci||Investigation, Roleplaying, Combat
|-
|20||Try to "buy" a Robe of the Archmagi||Rezik||Investigation, Roleplaying, <s>maybe</s> definitely Combat (Team chaos)
|-
|21||<s> Attempt to heal Liandrin </s>||at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]]||Investigation, Combat
|-
|22||Invade the Plane of Night. Defeat Velah.||6 Person Party||Combat
|-
|99||Convince Melvin to be nicer||Some big ones||Roleplaying...maybe Combat?
|}
<sup>1</sup> DC = Difficulty Check, 10 is relatively average, 15 is somewhat challenging, 20 is very challenging, and above 20 is extremely challenging.
The Country of Solace is run through a strict feudal system with a supreme Emperor in charge of the government, Nobility that own the land and those that work it, Clergy with access to the Gods, and the working poor that support the weight of the economy above them. The old ways of governance no longer work for the people and they demand change.
*<s>[DC 1] Cultist Dungeon
[[Solace: Revolution]] takes place chronologically long after the events in Solace: Collapse campaign. This campaign occurs in a time when magic has been outlawed and Solace is governed by a Emperor that rules with Divine right from Pelor. Solace is in transformative time period as nearly endless wars, mismanagement by the empire, and poor harvests have pushed Solace to it a breaking point. This campaign will be using D&D 5e.
*[DC 3] Shrine of Evil Dungeon
===Important Links===
*[DC 2] Crypt Dungeon
*[[Player Characters - Solace: Revolution|Player Characters]] - The roster of player characters and other allies
*[DC 2] Defensible Perimeter
* [DC 3] Tactical Advance</s>
The Magistery Artifact is still inaccessible
*[[Campaign Notes - Solace: Revolution|Campaign Notes]] - These are player-written theories and notes about the over-arching campaign
===[[Solace: Collapse | Introduction to the campaign]]===
*[[Game-Summaries:Solace: Revolution|All Game Summaries]] - Detailed player-written game summaries
===[[A Brief History|A Brief History of the world]]===
[[Solace: Reconstruction]] takes place starting on Talus Kisaturna 347CE, roughly one month after the collapse of Solace. This campaign is using the [[Fate Core|Fate Core System]].
All of the factions can be found here: [[Factions]]
[[Campaign Notes|Solace: Collapse]] began in the year 345CE, ending in ''The Void That Binds'' on Descentus Dimercuri, 348CE. This campaign used D&D 5e.
===Important Links===
* [[The Vault]] (Player storage)
* [[The Eternal Order]] (The roster of player characters and other members of the Eternal Order
* [[Campaign Notes |Campaign Notes]] (These are player-written theories and notes about the over-arching campaign)
* [[Game-Summaries:Solace: Collapse]] (Detailed player-written game summaries)
* [[Downtime Activities|Downtime Activities]] Possible Downtime Activities for the Solace: Collapse campaign
* [[Mini Games|Mini Games]] for the Solace: Collapse campaign
Solace: Ascension took place in the years just before and ending with The Great Awakening
----
=Solace: History=
===Background historical information pre-dating Solace: Ascension===
Much of ancient history is unknown, but what we do know is the elves were given life long ago, the best estimates mark it as approximately 100,000 years ago, but many conflicting stories suggest "civilization" is even older.
What is known is the first choir of gods were created to govern over the world some time around 6000 [[Passage of Time|BCE]]
Some time in the next 6000 years many paragons of certain virtues were ascended to godhood by Taiia (detailed in the [[Solace Pantheon]])
It is believed that Taiia was the most enlightened of the elves, the first race, and upon ascension to godhood her first act was to make elves mortal. We believe this is why elves have such a long lifespan, averaging around 1000 years. Unsatisfied with the progress that elves made as a society, Taiia spawned another race which an even shorter lifespan, Dwarves. Ultimately, Taiia spawned many diverse races of different qualities, types, and locations. Merging continents and creating conflict was Taiia's way of influencing the world indirectly. It is not understood at this point whether the Kraken's awakening was her doing, or something else altogether.
In the defining year of our common era (0 CE) the Kraken awoke, disrupting life for everyone. Historically referred to as [[The Great Awakening]]
The Country of Solace is run through a strict feudal system with a supreme Emperor in charge of the government, Nobility that own the land and those that work it, Clergy with access to the Gods, and the working poor that support the weight of the economy above them. The old ways of governance no longer work for the people and they demand change.
Solace: Revolution takes place chronologically long after the events in Solace: Collapse campaign. This campaign occurs in a time when magic has been outlawed and Solace is governed by a Emperor that rules with Divine right from Pelor. Solace is in transformative time period as nearly endless wars, mismanagement by the empire, and poor harvests have pushed Solace to it a breaking point. This campaign will be using D&D 5e.
Solace: Reconstruction takes place starting on Talus Kisaturna 347CE, roughly one month after the collapse of Solace. This campaign is using the Fate Core System.
Background historical information pre-dating Solace: Ascensioneditedit source
Much of ancient history is unknown, but what we do know is the elves were given life long ago, the best estimates mark it as approximately 100,000 years ago, but many conflicting stories suggest "civilization" is even older.
What is known is the first choir of gods were created to govern over the world some time around 6000 BCE
Some time in the next 6000 years many paragons of certain virtues were ascended to godhood by Taiia (detailed in the Solace Pantheon)
It is believed that Taiia was the most enlightened of the elves, the first race, and upon ascension to godhood her first act was to make elves mortal. We believe this is why elves have such a long lifespan, averaging around 1000 years. Unsatisfied with the progress that elves made as a society, Taiia spawned another race which an even shorter lifespan, Dwarves. Ultimately, Taiia spawned many diverse races of different qualities, types, and locations. Merging continents and creating conflict was Taiia's way of influencing the world indirectly. It is not understood at this point whether the Kraken's awakening was her doing, or something else altogether.
In the defining year of our common era (0 CE) the Kraken awoke, disrupting life for everyone. Historically referred to as The Great Awakening