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===The Quest Board===
===The Quest Board===
Open world quests: (Quests above Difficulty Check of 20 are ''very'' dangerous)
Open world quests: (Quests above Difficulty Check of 20 are ''very'' dangerous)
* [DC ?] Harvesting specialty ingredients for high level crafting
{| class="wikitable"
* [DC 7] Accompany Jarlaxle on his travels (requires at least one [[Magistery#Blacks, House of Time|unifier]] or [[Amon]]'s blessing or accompaniment)
|-
* <s>[DC 10] Deal with bandits near Shanjiu Keep (Requires [[Ci]]'s blessing or accompaniment)</s>
! DC !! Quest !! Requirements !! OOC Notes
* [DC 15+] Complete Legacies
|-
* [DC 17] Go after Coin...?
| Varies || Harvesting specialty ingredients for high level crafting || Varies || Varies
* [DC 21] Attempt to heal Liandrin (requires at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]])
|-
* [DC 22] Invade the Plane of Night. Defeat Velah. (This is the sequel to the Vault of Night quest)
| 7 || Accompany Jarlaxle on his travels || At least one [[Magistery#Blacks, House of Time|unifier]] or [[Amon]]'s blessing || Roleplaying
* [DC 23] Attempt to resurrect Halisstra (requires [[Telerthquessir|Tel]]'s blessing or accompaniment)
|-
* [DC 25] Convince Melvin to be nicer  
| 15+ || Complete Legacies || Varies || Varies
|-
| 16 || Investigate Baron Tedor Zevane || A stronghold lord must be involved || Roleplaying, Investigation
|-
| 17 || Go after Coin...? || None || Investigation
|-
| 21 || Attempt to heal Liandrin || at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]]) || Investigation, Combat
|-
| 22 || Invade the Plane of Night. Defeat Velah. || 6 Person Party || Combat
|-
| 23 || Attempt to resurrect Halisstra ||[[Telerthquessir|Tel]]'s blessing || Investigation, Roleplaying, Combat
|-
| 25 || Convince Melvin to be nicer || Some big ones || Roleplaying...maybe Combat?
|}
Training Dungeon Options:
Training Dungeon Options:
* [DC 1] Cultist Dungeon
* <s>[DC 1] Cultist Dungeon
* [DC 3] Shrine of Evil Dungeon
* [DC 3] Shrine of Evil Dungeon
* [DC 2] Crypt Dungeon
* [DC 2] Crypt Dungeon
* [DC 2] Defensible Perimeter
* [DC 2] Defensible Perimeter
* [DC 3] Tactical Advance
* [DC 3] Tactical Advance</s>


Any special requirements for each quest are noted parenthetically.
Any special requirements for each quest are noted parenthetically.

Revision as of 17:24, 8 June 2019

The Eternal Order (The roster of player characters and other members of the Eternal Order

Campaign Notes (These are player-written theories and notes about the over-arching campaign)

Game Summaries (Detailed player-written game summaries)

The Quest Board

Open world quests: (Quests above Difficulty Check of 20 are very dangerous)

DC Quest Requirements OOC Notes
Varies Harvesting specialty ingredients for high level crafting Varies Varies
7 Accompany Jarlaxle on his travels At least one unifier or Amon's blessing Roleplaying
15+ Complete Legacies Varies Varies
16 Investigate Baron Tedor Zevane A stronghold lord must be involved Roleplaying, Investigation
17 Go after Coin...? None Investigation
21 Attempt to heal Liandrin at least one culler or weaver) Investigation, Combat
22 Invade the Plane of Night. Defeat Velah. 6 Person Party Combat
23 Attempt to resurrect Halisstra Tel's blessing Investigation, Roleplaying, Combat
25 Convince Melvin to be nicer Some big ones Roleplaying...maybe Combat?

Training Dungeon Options:

  • [DC 1] Cultist Dungeon
  • [DC 3] Shrine of Evil Dungeon
  • [DC 2] Crypt Dungeon
  • [DC 2] Defensible Perimeter
  • [DC 3] Tactical Advance

Any special requirements for each quest are noted parenthetically.

Introduction to the campaign

A Brief History of the world

Site Map