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Note, the above times are for Apprentices, as they have less free time than Disciples and above to pursue personal interests. Graduating to Disciple will not change the material costs, but would reduce the amount of time it requires to craft these items. Additionally, these are total weeks of work, and could be divided among multiple crafters. Generally, wealthy adventurers don't wait 20 years to craft a legendary item, they might contract 19 helpers and craft it in 1 year (although you would have to pay 19 skilled artisans a year's salary...so it's a give and take)
Note, the above times are for Apprentices, as they have less free time than Disciples and above to pursue personal interests. Graduating to Disciple will not change the material costs, but would reduce the amount of time it requires to craft these items. Additionally, these are total weeks of work, and could be divided among multiple crafters. Generally, wealthy adventurers don't wait 20 years to craft a legendary item, they might contract 19 helpers and craft it in 1 year (although you would have to pay 19 skilled artisans a year's salary...so it's a give and take)


Crafting a +1 Plate Mail for instance would take an apprentice 2 weeks, and cost them 200gp if they already have plate mail. If they don't already have plate mail, they would first have to obtain plate mail for 1500 gp, and then craft magical enchantments upon it for a total of 1750 gold and 30 days (but 19 Armor Class!). Please note that this will also require proficiency in the appropriate tools for the object being enchanted (e.g. jewelry tools for enchanting a ring)
Crafting a +1 Plate Mail for instance would take an apprentice 10 weeks, and cost them 200gp if they already have plate mail. If they don't already have plate mail, they would first have to obtain plate mail for 1500 gp, and then craft magical enchantments upon it for a total of 1750 gold and 30 days (but 19 Armor Class!). Please note that this will also require proficiency in the appropriate tools for the object being enchanted (e.g. jewelry tools for enchanting a ring)


Crafting healing potions are slightly different than normal crafting:
Crafting healing potions are slightly different than normal crafting:

Revision as of 10:47, 10 November 2017

THIS IS DRAFT FORM, none of this is final but it's sort of the direction we'll be heading.

Downtime Activities

As members of the Magistery, you have a lot of resources to research and develop various things, learn languages, hone skills, and even create magical items or new inventions.

More rules and guidance to come soon.

The categories of Downtime include:

  • Gambling (potentially gaining or losing money)
  • Carousing (potentially gaining vital trade contacts)
  • Relaxing (gain advantage against diseases and poisons)
  • Pit Fighting (potentially gain prize winnings)
  • Religious Service (potentially gaining religious favor)
  • Research (potentially learning some piece of useful lore)
  • Scribing Spell Scroll(s) (create a spell scroll for personal use)
  • Training (may gain proficiency with skills or tools, or learn a language)
  • Working in the Artificery (gaining gold)
  • Crafting (Creating magical items for personal use, or for sale)

Crafting

The general rules for crafting are you can craft any item you desire from the standard list up to "very rare" and the cost & time requirements are as follows:

Rarity Time to craft Cost in materials
Common 2 weeks 50 gp + base material cost
Uncommon 10 weeks 200 gp + base material cost
Rare 100 weeks 2,000 gp + base material cost
Very Rare 200 weeks 20,000 gp + base material cost
Legendary 1000 weeks 100,000 gp + base material cost

Note, the above times are for Apprentices, as they have less free time than Disciples and above to pursue personal interests. Graduating to Disciple will not change the material costs, but would reduce the amount of time it requires to craft these items. Additionally, these are total weeks of work, and could be divided among multiple crafters. Generally, wealthy adventurers don't wait 20 years to craft a legendary item, they might contract 19 helpers and craft it in 1 year (although you would have to pay 19 skilled artisans a year's salary...so it's a give and take)

Crafting a +1 Plate Mail for instance would take an apprentice 10 weeks, and cost them 200gp if they already have plate mail. If they don't already have plate mail, they would first have to obtain plate mail for 1500 gp, and then craft magical enchantments upon it for a total of 1750 gold and 30 days (but 19 Armor Class!). Please note that this will also require proficiency in the appropriate tools for the object being enchanted (e.g. jewelry tools for enchanting a ring)

Crafting healing potions are slightly different than normal crafting:

Type Time Cost
Healing (2d4 + 2 hp) 1 day 25gp
Greater Healing (4d4 + 4) 1 week 100gp
Superior Healing (8d4 + 8) 4 weeks 1,000gp
Supreme Healing (10d4 + 20) 8 weeks 10,000gp

Training