Units: Difference between revisions
Avinasharora (talk | contribs) adding battle wizard unit |
Avinasharora (talk | contribs) m quick fix |
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Shanjiu Guards</big> | ! colspan="4" |<big>Shanjiu Guards</big> | ||
Human Green Medium Infantry | Human Green Medium Infantry | ||
|- | |- | ||
|style="text-align:right;"| Attack || +2 ||style="text-align:right;" | Defense || +12 | | style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+12 | ||
|- | |- | ||
|style="text-align:right;"| Power || +2 ||style="text-align:right;" | Toughness || +10 | | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+10 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +0 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+0|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Shanjiu Defenders</big> | ! colspan="4" |<big>Shanjiu Defenders</big> | ||
Human Regular Medium Infantry | Human Regular Medium Infantry | ||
|- | |- | ||
|style="text-align:right;"| Attack || +4 ||style="text-align:right;" | Defense || +13 | | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13 | ||
|- | |- | ||
|style="text-align:right;"| Power || +2 ||style="text-align:right;" | Toughness || +11 | | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +2 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Archers of the Autumn</big> | ! colspan="4" |<big>Archers of the Autumn</big> | ||
Eladrin Regular Light Archers | Eladrin Regular Light Archers | ||
|- | |- | ||
|style="text-align:right;"| Attack || +4 ||style="text-align:right;" | Defense || +11 | | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+11 | ||
|- | |- | ||
|style="text-align:right;"| Power || +3 ||style="text-align:right;" | Toughness || +9 | | style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+9 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +3 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Eternal:''' This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends. | '''Eternal:''' This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Chainbreakers</big> | ! colspan="4" |<big>Chainbreakers</big> | ||
Dwarven Regular Heavy Infantry | Dwarven Regular Heavy Infantry | ||
|- | |- | ||
|style="text-align:right;"| Attack || +5 ||style="text-align:right;" | Defense || +16 | | style="text-align:right;" |Attack||+5|| style="text-align:right;" |Defense||+16 | ||
|- | |- | ||
|style="text-align:right;"| Power || +5 ||style="text-align:right;" | Toughness || +12 | | style="text-align:right;" |Power||+5|| style="text-align:right;" |Toughness||+12 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +3 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Stalwart:''' Enemy Battle Magic has disadvantage on power tests against this unit. | '''Stalwart:''' Enemy Battle Magic has disadvantage on power tests against this unit. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Dragon Walkers</big> | ! colspan="4" |<big>Dragon Walkers</big> | ||
Human Regular Light Infantry | Human Regular Light Infantry | ||
|- | |- | ||
|style="text-align:right;"| Attack || +4 ||style="text-align:right;" | Defense || +12 | | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12 | ||
|- | |- | ||
|style="text-align:right;"| Power || +1 ||style="text-align:right;" | Toughness || +11 | | style="text-align:right;" |Power||+1|| style="text-align:right;" |Toughness||+11 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +2 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>The Flying Thespians</big> | ! colspan="4" |<big>The Flying Thespians</big> | ||
Devil Green Light Archers | Devil Green Light Archers | ||
|- | |- | ||
|style="text-align:right;"| Attack || +4 ||style="text-align:right;" | Defense || +12 | | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+12 | ||
|- | |- | ||
|style="text-align:right;"| Power || +3 ||style="text-align:right;" | Toughness || +10 | | style="text-align:right;" |Power||+3|| style="text-align:right;" |Toughness||+10 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +3 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+3|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Fiends:''' Enemy Units must make a morale test (DC 14) to attack this unit | '''Fiends:''' Enemy Units must make a morale test (DC 14) to attack this unit | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Human Soldiers</big> | ! colspan="4" |<big>Human Soldiers</big> | ||
Human Green Medium Infantry | Human Green Medium Infantry | ||
|- | |- | ||
|style="text-align:right;"| Attack || +4 ||style="text-align:right;" | Defense || +13 | | style="text-align:right;" |Attack||+4|| style="text-align:right;" |Defense||+13 | ||
|- | |- | ||
|style="text-align:right;"| Power || +2 ||style="text-align:right;" | Toughness || +11 | | style="text-align:right;" |Power||+2|| style="text-align:right;" |Toughness||+11 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +2 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | '''Courageous:''' Once per battle this unit can choose to succeed at a morale test it just failed. | ||
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{| class="wikitable" style="width:300px;border-width: 5px;" | {| class="wikitable" style="width:300px;border-width: 5px;" | ||
|- | |- | ||
! colspan="4"| <big>Battle Wizards</big> | ! colspan="4" |<big>Battle Wizards</big> | ||
Mixed Green Light Ranged | |||
|- | |- | ||
|style="text-align:right;"| Attack || +2 ||style="text-align:right;" | Defense || +11 | | style="text-align:right;" |Attack||+2|| style="text-align:right;" |Defense||+11 | ||
|- | |- | ||
|style="text-align:right;"| Power || +8 ||style="text-align:right;" | Toughness || +10 | | style="text-align:right;" |Power||+8|| style="text-align:right;" |Toughness||+10 | ||
|- | |- | ||
|style="text-align:right;"| Morale || +2 ||style="text-align:right;"| Size || d4 | | style="text-align:right;" |Morale||+2|| style="text-align:right;" |Size||d4 | ||
|- | |- | ||
| colspan="4"|<center><big>TRAITS</big></center> | | colspan="4" |<center><big>TRAITS</big></center> | ||
'''Blinding Magic:''' Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over. | '''Blinding Magic:''' Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over. |
Revision as of 18:35, 23 September 2019
Detailed unit cards to come here
Ci
Shanjiu Guards
Shanjiu Guards
Human Green Medium Infantry | |||
---|---|---|---|
Attack | +2 | Defense | +12 |
Power | +2 | Toughness | +10 |
Morale | +0 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. Levies: This unit is always diminished |
Shanjiu Defenders
Shanjiu Defenders
Human Regular Medium Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +13 |
Power | +2 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. |
Archers of the Autumn
Archers from the Autumnal Court of the Eladrin
Archers of the Autumn
Eladrin Regular Light Archers | |||
---|---|---|---|
Attack | +4 | Defense | +11 |
Power | +3 | Toughness | +9 |
Morale | +3 | Size | d4 |
Eternal: This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends. |
Chainbreakers
Heavy Infantry from the Dwarven Clan Stoneshaft
Chainbreakers
Dwarven Regular Heavy Infantry | |||
---|---|---|---|
Attack | +5 | Defense | +16 |
Power | +5 | Toughness | +12 |
Morale | +3 | Size | d4 |
Stalwart: Enemy Battle Magic has disadvantage on power tests against this unit. |
Dragon Walkers
Apprentice Monks of the Path of the Dragon in the Order of Shan Sua
Dragon Walkers
Human Regular Light Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +12 |
Power | +1 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. Mobile: Can make a second attack if they pass a morale test against the target's toughness. |
Iago
The Flying Thespians
Bearded Devils from Hell
The Flying Thespians
Devil Green Light Archers | |||
---|---|---|---|
Attack | +4 | Defense | +12 |
Power | +3 | Toughness | +10 |
Morale | +3 | Size | d4 |
Fiends: Enemy Units must make a morale test (DC 14) to attack this unit Devilskin: Enemy Battle Magic has disadvantage on power tests against this unit |
Dereth
Human Soldiers
Human Soldiers
Human Green Medium Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +13 |
Power | +2 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. |
Rezik
Battle Wizards
Battle Wizards
Mixed Green Light Ranged | |||
---|---|---|---|
Attack | +2 | Defense | +11 |
Power | +8 | Toughness | +10 |
Morale | +2 | Size | d4 |
Blinding Magic: Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over. Cataclysm: Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite. |