adding siege unit
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! colspan="4" |<big>Dragon Walkers</big>
! colspan="4" |<big>Siege Unit</big>
Human Regular Super-Heavy Siege Engine
Human Regular Super-Heavy Siege Engine
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Revision as of 16:25, 6 November 2019

Detailed unit cards to come here

Ci

Shanjiu Guards

Shanjiu Guards

Human Green Medium Infantry

Attack +2 Defense +12
Power +2 Toughness +10
Morale +0 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Levies: This unit is always diminished

Cost: 110 GP

Shanjiu Defenders

Shanjiu Defenders

Human Regular Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP

Archers of the Autumn

Archers from the Autumnal Court of the Eladrin

Archers of the Autumn

Eladrin Regular Light Archers

Attack +4 Defense +11
Power +3 Toughness +9
Morale +3 Size d4
TRAITS

Eternal: This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends.

Cost: 230 GP

Chainbreakers

Heavy Infantry from the Dwarven Clan Stoneshaft

Chainbreakers

Dwarven Regular Heavy Infantry

Attack +5 Defense +16
Power +5 Toughness +12
Morale +3 Size d4
TRAITS

Stalwart: Enemy Battle Magic has disadvantage on power tests against this unit.

Cost: 238 GP

Dragon Walkers

Apprentice Monks of the Path of the Dragon in the Order of Shan Sua

Dragon Walkers

Human Regular Light Infantry

Attack +4 Defense +12
Power +1 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Mobile: Can make a second attack if they pass a morale test against the target's toughness.

Cost: 259 GP

Siege Unit

Siege units furnished by Dain

Siege Unit

Human Regular Super-Heavy Siege Engine

Attack +4 Defense +16
Power +7 Toughness +12
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Siege Engine: Advantage on attack tests against fortifications

Cost: 408 GP

Iago

The Flying Thespians

Bearded Devils from Hell

The Flying Thespians

Devil Green Light Archers

Attack +4 Defense +12
Power +3 Toughness +10
Morale +3 Size d4
TRAITS

Fiends: Enemy Units must make a morale test (DC 14) to attack this unit

Devilskin: Enemy Battle Magic has disadvantage on power tests against this unit

Cost: 253 GP

Dereth

Human Soldiers

Human Soldiers

Human Green Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP


Rezik

Battle Wizards

Battle Wizards

Mixed Green Light Ranged

Attack +2 Defense +11
Power +8 Toughness +10
Morale +2 Size d4
TRAITS

Blinding Magic: Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over.

Cataclysm: Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite.

Cost: 643 GP