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===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)=== | ===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)=== | ||
===The Quest Board=== | ===The Quest Board=== | ||
* [DC 4] Visit the Conventicle, establish roots | |||
* [ | * [DC 7] Accompany Jarlaxle on his travels (requires at least one [[Magistery#Blacks, House of Time|unifier]]) | ||
* [ | * [DC 10] Deal with bandits near Shanjiu Keep | ||
* [ | * [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth | ||
* [ | * [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm | ||
* [ | * [DC 18] Investigate The Vault of Night | ||
* [ | * [DC 21] Attempt to heal Liandrin (requires at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]]) | ||
* [ | * [DC 25] Convince Melvin to be nicer | ||
* [ | |||
* Training Dungeon Options: | * Training Dungeon Options: | ||
** [ | ** [DC 1] Cultist Dungeon | ||
** [ | ** [DC 3] Shrine of Evil Dungeon | ||
** [ | ** [DC 2] Crypt Dungeon | ||
** [ | ** [DC 2] Defensible Perimeter | ||
** [ | ** [DC 3] Tactical Advance | ||
* Harvesting specialty ingredients for high level crafting [Varies] | * Harvesting specialty ingredients for high level crafting [Varies] | ||
'''DC Number:''' tl;dr: 1 = ezpz, 20+ = git gud. Quests are given a Difficulty Check, which is to give you a rough idea of the challenge and/or likelihood of death. 1 will be simple and safe, and a 20 will be very difficult and very dangerous; there is no upper limit to how high DCs can go. Any DC of 20 or above will have a nontrivial risk of being a one-way trip. | |||
Any special requirements for each quest are noted parenthetically. | |||
===[[Solace: Collapse | Introduction to the campaign]]=== | ===[[Solace: Collapse | Introduction to the campaign]]=== | ||
===[[A Brief History|A Brief History of the world]]=== | ===[[A Brief History|A Brief History of the world]]=== | ||
===[[Site Map]]=== | ===[[Site Map]]=== |
Revision as of 14:31, 24 January 2019
The Eternal Order (The roster of player characters and other members of the Eternal Order
Campaign Notes (These are player-written theories and notes about the over-arching campaign)
Game Summaries (Detailed player-written game summaries)
The Quest Board
- [DC 4] Visit the Conventicle, establish roots
- [DC 7] Accompany Jarlaxle on his travels (requires at least one unifier)
- [DC 10] Deal with bandits near Shanjiu Keep
- [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth
- [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
- [DC 18] Investigate The Vault of Night
- [DC 21] Attempt to heal Liandrin (requires at least one culler or weaver)
- [DC 25] Convince Melvin to be nicer
- Training Dungeon Options:
- [DC 1] Cultist Dungeon
- [DC 3] Shrine of Evil Dungeon
- [DC 2] Crypt Dungeon
- [DC 2] Defensible Perimeter
- [DC 3] Tactical Advance
- Harvesting specialty ingredients for high level crafting [Varies]
DC Number: tl;dr: 1 = ezpz, 20+ = git gud. Quests are given a Difficulty Check, which is to give you a rough idea of the challenge and/or likelihood of death. 1 will be simple and safe, and a 20 will be very difficult and very dangerous; there is no upper limit to how high DCs can go. Any DC of 20 or above will have a nontrivial risk of being a one-way trip.
Any special requirements for each quest are noted parenthetically.