Main Page: Difference between revisions

Line 4: Line 4:
===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)===
===[[Game-Summaries:Game Summaries|Game Summaries]] (Detailed player-written game summaries)===
===The Quest Board===
===The Quest Board===
Difficulty varies between ♦ and ♦♦♦♦♦, ♦ being a relatively safe endeavor, and ♦♦♦♦♦ being a likely one-way trip. Any special requirements for each quest are noted parenthetically.
* [DC 4] Visit the Conventicle, establish roots
* [♦½] Visit the Conventicle, establish roots
* [DC 7] Accompany Jarlaxle on his travels (requires at least one [[Magistery#Blacks, House of Time|unifier]])
* [♦♦] Accompany Jarlaxle on his travels (requires at least one [[Magistery#Blacks, House of Time|unifier]])
* [DC 10] Deal with bandits near Shanjiu Keep
* [♦♦½] Deal with bandits near Shanjiu Keep
* [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth
* [♦♦♦] Investigate the underwater fortress remains of the Eye of Azathoth
* [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
* [♦♦♦½] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
* [DC 18] Investigate The Vault of Night
* [♦♦♦♦] Investigate The Vault of Night
* [DC 21] Attempt to heal Liandrin (requires at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]])
* [♦♦♦♦½] Attempt to heal Liandrin (requires at least one [[Magistery#Reds, House of Fire|culler]] or [[Magistery#Yellows, House of Lightning|weaver]])
* [DC 25] Convince Melvin to be nicer
* [♦♦♦♦♦] Convince Melvin to be nicer
* Training Dungeon Options:
* Training Dungeon Options:
** [] Cultist Dungeon
** [DC 1] Cultist Dungeon
** [] Shrine of Evil Dungeon
** [DC 3] Shrine of Evil Dungeon
** [] Crypt Dungeon
** [DC 2] Crypt Dungeon
** [] Defensible Perimeter
** [DC 2] Defensible Perimeter
** [] Tactical Advance
** [DC 3] Tactical Advance
* Harvesting specialty ingredients for high level crafting [Varies]
* Harvesting specialty ingredients for high level crafting [Varies]
'''DC Number:''' tl;dr: 1 = ezpz, 20+ = git gud. Quests are given a Difficulty Check, which is to give you a rough idea of the challenge and/or likelihood of death. 1 will be simple and safe, and a 20 will be very difficult and very dangerous; there is no upper limit to how high DCs can go. Any DC of 20 or above will have a nontrivial risk of being a one-way trip.
Any special requirements for each quest are noted parenthetically.


===[[Solace: Collapse | Introduction to the campaign]]===
===[[Solace: Collapse | Introduction to the campaign]]===
===[[A Brief History|A Brief History of the world]]===
===[[A Brief History|A Brief History of the world]]===
===[[Site Map]]===
===[[Site Map]]===

Revision as of 14:31, 24 January 2019

The Eternal Order (The roster of player characters and other members of the Eternal Order

Campaign Notes (These are player-written theories and notes about the over-arching campaign)

Game Summaries (Detailed player-written game summaries)

The Quest Board

  • [DC 4] Visit the Conventicle, establish roots
  • [DC 7] Accompany Jarlaxle on his travels (requires at least one unifier)
  • [DC 10] Deal with bandits near Shanjiu Keep
  • [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth
  • [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
  • [DC 18] Investigate The Vault of Night
  • [DC 21] Attempt to heal Liandrin (requires at least one culler or weaver)
  • [DC 25] Convince Melvin to be nicer
  • Training Dungeon Options:
    • [DC 1] Cultist Dungeon
    • [DC 3] Shrine of Evil Dungeon
    • [DC 2] Crypt Dungeon
    • [DC 2] Defensible Perimeter
    • [DC 3] Tactical Advance
  • Harvesting specialty ingredients for high level crafting [Varies]

DC Number: tl;dr: 1 = ezpz, 20+ = git gud. Quests are given a Difficulty Check, which is to give you a rough idea of the challenge and/or likelihood of death. 1 will be simple and safe, and a 20 will be very difficult and very dangerous; there is no upper limit to how high DCs can go. Any DC of 20 or above will have a nontrivial risk of being a one-way trip.

Any special requirements for each quest are noted parenthetically.

Introduction to the campaign

A Brief History of the world

Site Map