Solace: Collapse

Revision as of 23:29, 6 March 2017 by Avinasharora (talk | contribs)

Currently ongoing.

See Completed Adventures and Scheduled Adventures for up to date info.

A brief history of this world can be found here: A Brief History

The Setup

The Magistery is an ages old guild founded in 5412 BCE/BK

The players are all recent initiates of the Magistery located in the capital city Solace. Initiates have numerous onerous tasks for maintaining the basic needs of the Magistery hall. Under the guise of "learning the ropes" and "earning their keep" the Magistery leverages its initiates as cheap labor to keep the hall clean, well staffed, and stocked with magical ingredients, foodstuffs, and specialty items.

As initiates, the majority of your time will be spent doing menial tasks and maintaining the grounds for the Magistery (this will be almost exclusively your out-of-game time) but you are required to undergo a minimum of 4 missions before you can apply to take your Apprentice's Examination to become an apprentice.

At that time you will be able to join a Dominion, and eventually a House.

How this works

So, we're going to roll up a bunch of level 1 characters. You'll choose all of the starting stuff, fine tune your personality, expand on your background if you wish. All that matters is at some point you determined to join the Magistery, and as such you are a fresh Initiate.

This game will progress in what will be called "Psuedo Real Time" where time in game passes at approximately the same rate as it does on Earth, in terms of weeks and months.

If you want to play a game, you will have to look through the Magistery Board for something you're interested in doing in your rank (at the start of the campaign only the Initiate board will be visible).