Solace: Revolution

Revision as of 23:49, 27 July 2021 by >Coccaro (→‎Prologue)

Currently ongoing

This Campaign is in design and planning and has not yet begun.

Prologue

Solace is ruled by His excellency the Emperor Norfaren Diamondsinger the 12th whose family has ruled over the Empire for the last 200 years through the divine right of Pelor. Under the rule of the Diamondsingers Solace has become a center of culture and power on the continent of Eomas whose influence is shown to the world through the construction of magnificent estates, powerful armies, and strong political connections with the surrounding nations. From the outside the nation of Solace is a utopia.

But Solace appears different from within. The country is a strict feudal society with the Nobility in total control of all land within the country and the citizens relegated largely as serfs that live on the estates of the nobles. The citizens have little rights beyond access to their basic needs. Their labor provides the base of the economy but with little opportunity to move up within the social structure. Serfs are expected to work the land and sell their harvest to pay for their day-to-day lives but are also heavily taxed by the ruling nobel providing nothing but the bare minimum left for those citizens to live.  The only other class of the society is the clergy who worship the God Pelor. They have a strong political position within Solace and are funded through the annual church tithe provided by the citizens who look to Pelor for grace in their annual harvest.

The grand power of Solace has waned during the reign of Emperor Diamondsigner as the large and lavish lifestyle of the nobility, nearly endless wars, and several poor harvests have eroded the royal coffers. As a result the Emperor has implemented additional taxes on the citizens who are already nearly a breaking point.

The Setup

Playable races: Elf, human, dwarf, dragonborn, tiefling, gnome, halfing, goblin, half-elf, triton

Playable classes: None....yet

Starting jobs, currency, equipment, proficiencies, and background will determined by d100. The jobs in the community include:

  • Member of the Nobility
  • Grain/Vegetable Farmer
    • Starting Equipment
      • Carpenter’s Tools, Leatherworker tools, or Weaver’s tools
    • Starting Proficiencies
      • Nature
      • Animal handling
    • Starting Currency
      • 20 Silver
  • Livestock Farmer
    • Starting Equipment
      • Carpenter’s Tools, Leatherworker tools, or Weaver’s tools
    • Starting Proficiencies
      • Nature
      • Animal Handling
    • Starting Currency
      • 30 Silver
  • Blacksmith
    • Starting Equipment
      • Smith’s tools
    • Starting Proficiencies
      • Athletics
      • Sleight of Hand
    • Starting Currency
      • 40 Silver
  • Stone Mason
    • Starting Equipment
      • Mason’s Tools
    • Starting Proficiencies
      • Athletics
      • Sleight of Hand
    • Starting Currency
      • 50 silver
  • Shop Owner
    • Starting Equipment
      • Brewer’s supplies, Carpenter’s Supplies, glassblower’s tools, Tinker’s Tools, Weaver’s tools, or Woodcarver's tools
    • Starting Proficiencies
      • Persuasion
      • Insight
      • Investigation
    • Starting Currency
      • 100 Silver
  • Clergy
    • Starting Equipment
      • Herbalism kit, Musical Instrument, or Jeweler's tools
    • Starting Proficiencies
      • Religion
      • Performance
    • Starting Currency
      • 100 Gold

Starting stats will be 10, 8, 8, 8, 8. Player gets to choose which stat will be 10.

How this works

Session 0 we will roll up characters. Bring your character sheets with your character's name and race. The rest will be determined during the first session.

Out-of-game

Discussions will be held in the Solace-Revolution slack channel

Getting Started!

TKTK