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The Vault

The Eternal Order (The roster of player characters and other members of the Eternal Order

Campaign Notes (These are player-written theories and notes about the over-arching campaign)

Game Summaries (Detailed player-written game summaries)

The Quest Board

If you have something you want to do that's not listed below, please feel free to reach out to me!! Here are some available quests to chase down:

DC1 Quest Requirements OOC Notes
Varies Harvesting specialty ingredients for high level crafting Varies Varies
13 Sail east to visit Emeralds (who is definitely not Acererak) on his island None Roleplaying, Investigation
15+ Complete Legacies Varies Varies
16 Investigate Baron Tedor Zevane A stronghold lord must be involved Roleplaying, Investigation
20 Try to "buy" a Robe of the Archmagi Rezik Investigation, Roleplaying, maybe definitely Combat (Team chaos)
22 Invade the Plane of Night. Defeat Velah. 6 Person Party (in person only) Combat
99 Convince Melvin to be nicer Some big ones Roleplaying...maybe Combat?

1 DC = Difficulty Check, 10 is relatively average, 15 is somewhat challenging, 20 is very challenging, and above 20 is extremely challenging.


Training Dungeon Options:

  • [DC 1] Cultist Dungeon
  • [DC 3] Shrine of Evil Dungeon
  • [DC 2] Crypt Dungeon
  • [DC 2] Defensible Perimeter
  • [DC 3] Tactical Advance

The Magistery Artifact is still inaccessible

Introduction to the campaign

A Brief History of the world

Site Map