
The vault allows any of its signatories to withdraw up to 10% of its funds without requiring additional signatories. Larger withdrawals are subject to a cooling period of 48 hours for objections to be made (out of character, this means you will announce your withdrawal in the solace-collapse slack channel and the entire party has two days to make objections, if there are three objections then your withdrawal is considered denied)
3,908.7 gold pieces
Magic items for keeping:
- 6 Bottles of Kaylorr's Kwik-Aid
- Stone of Hallowing (Rezik's) (on activation all enemies have disadvantage on attack rolls and allies have advantage on all saves, and creates magical light within 30 ft radius. Takes 1 week to recharge)
- Slippers of Spider Climbing
- 2 Potions of Climbing
- Ray of Sickness Scroll
- Rust Monster Survival Kit (greatclubs and stone weapons)
- "Helm of Teleportation" (fucking Teleport!!)
- Bracers of Defense (+2AC if not wearing armor or shield)
- The "skeleton key", ([Jeroy's]) an Adamantine short sword. Attacks on inanimate objects are critical hits. Jeroy asks that it be cleaned after adventures and also that it likes to be told a story before bed time.
- Hune in a Bottle (Belongs to Jeroy) - A macabre collection of what little was left of the Drow Warlock Hune after his explosive end.
Magic items that need to be sold:
- Nothing....yet!
Treasures to be kept forever:
- Franklin's virginity
- the ORIGINAL ink quill drawing of Owlie
- Some doodle that Jeroy made depicting his axe with hearts all around it, it looks as if it has been drawn with crayons.