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Solace: Family

(Campaign #6) Vikings.
Solace: Revolution

(Campaign #5) The Country of Solace is run through a strict feudal system with a supreme Emperor in charge of the government, Nobility that own the land and those that work it, Clergy with access to the Gods, and the working poor that support the weight of the economy above them. The old ways of governance no longer work for the people and they demand change.
Solace: Revolution takes place after the prior campaigns. This campaign occurs in a time when magic has been outlawed and Solace is governed by a Emperor that rules with Devine right from Pelor. Solace is in transformative time period as nearly endless wars, mismanagement by the empire, and poor harvests have pushed Solace to it a breaking point. This campaign will be using D&D 5e.
- Player Characters - The roster of player characters and other allies
- Campaign Notes - These are player-written theories and notes about the over-arching campaign
- All Game Summaries - Detailed player-written game summaries
Solace: Reconstruction

(Campaign #4) began on Talus Kisaturna 347CE, roughly one month after the collapse of Solace and uses the Fate Core system.
Solace: Reconstruction takes place starting on Talus Kisaturna 347CE, roughly one month after the collapse of Solace. This campaign is using the Fate Core System.
All of the factions can be found here: Factions
Solace: Collapse

(Campaign #3) began in the year 345CE, and is currently taking place
Solace: Collapse (Campaign #3) began in the year 345CE, ending in The Void That Binds on Descentus Dimercuri, 348CE. This campaign used D&D 5e.
The Vault (Player storage),
The Eternal Order (The roster of player characters and other members of the Eternal Order,
Campaign Notes (These are player-written theories and notes about the over-arching campaign)
Game-Summaries:Solace: Collapse (Detailed player-written game summaries)
Downtime Activities Possible Downtime Activities for the Solace: Collapse campaign
Mini Games for the Solace: Collapse campaign
Solace: Rebirth

(Campaign #2) took place in the years 220CE to 222CE, ending with the defeat of Salim Farstrider
Solace: Rebirth (Campaign #2) took place in the years 220CE to 222CE, ending with the defeat of Salim Farstrider
Solace: Ascension

(Campaign #1) took place in the years just before and ending with The Great Awakening
Solace: Ascension (Campaign #1) took place in the years just before and ending with The Great Awakening.
Solace: Pre-history
Much of ancient history is unknown, but what we do know is the elves were given life long ago, the best estimates mark it as approximately 100,000 years ago, but many conflicting stories suggest "civilization" is even older.
What is known is the first choir of gods were created to govern over the world some time around 6000 BCE
Some time in the next 6000 years many paragons of certain virtues were ascended to godhood by Taiia (detailed in the Solace Pantheon)
It is believed that Taiia was the most enlightened of the elves, the first race, and upon ascension to godhood her first act was to make elves mortal. We believe this is why elves have such a long lifespan, averaging around 1000 years. Unsatisfied with the progress that elves made as a society, Taiia spawned another race which an even shorter lifespan, Dwarves. Ultimately, Taiia spawned many diverse races of different qualities, types, and locations. Merging continents and creating conflict was Taiia's way of influencing the world indirectly. It is not understood at this point whether the Kraken's awakening was her doing, or something else altogether.
In the defining year of our common era (0 CE) the Kraken awoke, disrupting life for everyone. Historically referred to as The Great Awakening