Eomas is considered the "First Continent" on Terra, originally home to just Elves is now inhabited by all races with varied strongholds across the lands, and vague borders between them.

- Prirebwyn is a large town of mostly farmers and small businesses. It's a vacation spot for many nobles because of the warm climate, nearby beaches and jungles for big game hunting.
- Toldoth is a more medieval style city built on the riches of trade. This is the primary dock for "unsavory" folk
- Aethelfirth is a mixed race community mostly comprised of Dwarves and Humans and serves as a large mining port for the mountains and it's equatorial proximity to two river trade routes
- Folcom Keep, located north of the Heartwood, is a place of legend and lore. Few know what secrets it holds and few who ever seek them return alive. The Keep itself has long fallen into ruin, but the city around it still thrives as one of the great human military powers in the world. Several powers unknown in this world are kept there. Travelers have heard screams coming from the Keep at night, presumably from spirits, few dare to venture within the keep and even fewer live to tell of its mysteries.
- Windy Bluff is a major trade route for basic goods, spices, salts, grain typically enter Eomas through this port. Surrounded on one side by mountains, the other by grass fields, and a third by swamps, Windy Bluff is, perhaps, the jewel of the Northern lands. A place where dwarves and humans live together in commercial bliss. The trading capital of the northern lands, Windy Bluff is a safe haven from the dark lands surrounding it, where food can be purchased at obscene prices, and prayers to the Gods can be made for free.
- Visage formed primarily as a need for those traveling along the eastern coast to stop, this city consists of scoundrels, thieves, and vagrants.
- The Great City of Solace is the metropolis of the continent. The parliament, noble houses, and all things lavish reside in this multi level vast city. This thriving metropolis is located in the center of the Fields of Green. Known throughout the civilized world as the center of commerce, the city is never still. Merchants work most of the night, hawking wares from every part of the land. The city is ruled by the Minister, who is known to be a wise and just ruler, but who can also be cold when the need takes him. The city is surrounded by grasslands on three sides, and Artist's bay to the west.
- Aina is a huge port city on the southwestern coast, well known for its more expensive commodities: gems, gold, silks, and other expensive luxuries. Its business primarily enters the port, and exits towards Solace, it was once a haven for smugglers and pirates, but it is widely known that due to the vigilance and determination of the Dark Watch, those practices have now been stamped out. The beautiful Aina Gardens are also located here, close to the rich district, and it is here that the well traveled can find many exotic beasts and animals that are found in few places the world over. The port also brings in many incredible items, and there is much to be found in the shops and stalls of the trading district.
- Elishar is a small bay side city that could be described as a massive village. Rules are somewhat vague in this region, as there are few ships that come this far south, all the other major continents reside North of Eomas. Created in homage to the gods of Terra, the garden acts as a place of worship, and a trading post. The small town just outside the garden provides the impoverished with a place to partake of food and drink, after they have finished their business inside the garden itself. The creatures of the garden are weaker than most, making it a safe place for the inexperienced to roam.
- Besual Aleantylar loosely translated from Elvish to common, "Holy Oath, the Noble Line of Healers" this city is often referred to as "The Golden City of Elves" by non-elvish folk. Besual Aleantylar is the elven sanctuary, located in the treetops deep within the Golden Forest. Many travelers have searched for the fabled city, but to no avail. The elves took great care to hide their settlement from the rest of the world. Situated within the confines of his inner quarters, the king of elves directs city business. Besual Aleantylar is guarded well, by it's trained archers, and soldiers. It is rumored many secrets lie within the city of elves, but one must find the treetop town, before the rumors can be verified. Those seeking healing and with pure of heart have been known to seek safe haven, but little is known about the history or rules around this elven aid.
- The Katrin Fortress is a fortress that allows entrance to a seldom few, this castle rests on the bedrock of the Pardor Range, and is not comfortable. Also, it's inhabited by cat people. This is a good representation of them.
- The Golden Forest long been a bastion of the elves, who have fortified it against the undead invaders. They have abandoned the woods, preferring the safety of their hidden city. Inside the walls they gather armies of the elvish kind, preparing for a war of horrific proportions. The dark woods, and the secrets they hide have been left unexplored, for the brave adventurer to journey through.
- In the permafrost of The Winterlands is the City of Aegir. This city is inhabited by humans and dwarves alike. Due to the good equipment they have, many travelers from around the world come to visit the shops of Aegir. In the center of the city is built a large palace where the king of Aegir is with his royal servants. Many dangers lie in the palace, as well as many secrets, waiting to be found by clever adventurers. Since the success of the mining and trading of the dwarves, Trolls from the Troll caves have been started raiding Aegir, trying to steal some of its wealth, but have largely been unsuccessful except in a few unprotected caravans.
- Recently refounded, the city of Bryn Shander lies nearby Aegir, standing as a proud monument to human fortitude against evil, Bryn Shander serves as an outpost for trading, and is experiencing explosive growth as people looking for a nearby place to call home outside of the monarchy flood into the city. The growth is not without its challenges, and a seedy black market town has taken over the tentown-by-oldtown residences and businesses.
- Under the shadow of the towering Mithaniel Marr, the Marshlands has festered in its own repugnance for centuries. The creatures of the swamp never fully reveal themselves, preferring to crawl underneath layers upon layers of filth to keep from view. From the combination of swamp gases rising from the muck, and the bizarre secrets hidden beneath it, the marshlands are enough to shake the nerves of any foreigner.
- The Pardor Pass: A path through the Pardor Mountain Range that leads from the Mage tower, eastward to Aethelfirth. This is the shortest path leading from the lands west of the Range to those in the east. It is said to be filled with dangers. In the caves, mountain paths and valleys lie many secrets and dangers. Men have spotted orcs recently in the large caves of the Range. Most peaks of the Pardor Range are covered with everlasting snow, and are always frozen and treacherous.