Shanjiu Castle
Shanjiu Keep
Formerly known as Cragmaw Keep (see Game-Summaries:4/14 Recollections), Shanjiu Keep was purchased by The Eternal Order on 9/21/346 and renovations on the partially ruined structure began. The Keep, when completed, will serve as a Sanctuary and Training Ground for novices and monks of The Order of Shan Sua, an unofficial headquarters for The Eternal Order, 245th initiate class of The Magistery, and as a memorial to one of The Eternal Order's fallen members, Jorg un'Dal. An plaque and eternal flame marks the place Jorg fell in service of the Magistery and in defense of his companions.
Shanjiu Keep is named both in remembrance of Jorg and in honor of the home of The Order of Shan Sua. In Yanji, the philosophy and language of the monks of Shan Sua, "Shanjiu" means "Mountain's Rest." The keep features three interior floors, a fourth floor with Battlements and Servant's Quarters and four Towers on two levels. The original keep and it's renovation is done in a style typical to Eomas, however the servants quarters and Towers, added during renovations by The Eternal Order, were completed in the style of the monks of Shan Sua. Indeed, craftsmen from the Temple of Shan Sua were imported specifically for their construction.
1st Floor
Dining Hall and Kitchen
Food is served to all occupants of the keep throughout the day in the great hall of the keep. All eat together - visitors, guests, dignitaries - in the style of the Monks of Shan Sua. Once a week a grand meal is served, quite different from the simple fare served during the week. Monks read from the Book of the Mountain, an honored Yanji text, and other visitors are encouraged to share tales and stories from their own faiths or travels. Visitors to these banquets, report feeling uncommonly inspired by these weekly gatherings.
The center of the Great Hall features an Eternal Flame and small plaque which serve as a memorial to Jorg un'Dal, the Mountain.
Chapel
Completed
Armory
Shanjiu Keep features an Armory to store and maintain arms and armor for a small host of defenders. When under attack, this allows serving persons, workmen, as a well as visitors in the keep to mount a competent defense. Shanjiu Keep has an expert Blacksmith on staff.
Artificery
Shanjiu Keep has an expert Sage on staff
Alchemists Lab
Completed
Gate
Shanjiu Keep is permanently connected to the Magistery through a magical gate, made possible by the ]]Magistery]]'s use of the Ley-line Infuser.
2nd Floor
Rooms
Each member of The Eternal Order keeps a room at the keep for their own use. Many of these rooms have been personalized to reflect the whims of their owners. The monk Ci lives in the keep nearly full time, when not on assignment for the Magistery. He keeps a room in the base of the North West tower where he meditates and practices, and directs the day-to-day operations of the Keep and the chapel, as well as the training of novice monks.
War Room
TBD
Towers and Battlements
TBD
Grounds
Caravansary
TBD
Training Ground
TBD
Keep Bonuses
Domain Effects
Domain Effects for all who live and work in the region presided over by Shanjiu Keep (an 80 mile swath of land, also known as a hex) include:
- Creatures age more slowly within the domain, nobody is certain how much more slowly but we know that the aging process has slowed
- The temperature in this region is always temperate, year round, all day long
- Ale within the domain is particularly refreshing, bringing good cheer with no hangovers the next day no matter how much is consumed
- Clerics and Paladins can hear the prayers of those living in their domain who are in concordance with their deity
- Violence of any kind in the domain has a chance of summoning an axiom of law who immediately ends the violence, only Ci can reverse these effects
Stronghold Actions
The stronghold has specific lair actions (in combat they can be used each once per round, and reset after an hour's time)
- For 6 seconds, or until the end of the next round, the regent's skin becomes diamond, for the duration they are immune to all but psychic damage
- The regent may make eight unarmed attacks against an adjacent enemy
- The regent regains all ki, as though they had finished a long rest