Divinity's Reach

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Divinity's Reach

Divinity's Reach was created when a great swelling evil threatened to overrun the world and extinguish all human life. The most powerful necromancers of the known realms formed an unholy pact, creating armies of ghouls, skeletons, wights, and zombies that wiped out entire regions, adding the slain to their numbers. Church leaders in the land could not afford to let bickering and religious differences come between them any longer. One man united them—Carthid Ufander. Carthid did not believe in any deity, for what god would allow so many people to suffer at the hands of rabid, amoral creatures that made feasts out of human flesh? Carthid did believe in something greater than himself, however—the resilience of humanity. To him, nothing was more divine than this one truth.

As countries fell to legions of the unliving, fleeing populations were pushed farther and farther inland, away from the oceans that could carry them to safety. They were being herded against the largest mountain range of the region, over which they could not climb fast enough to escape their pursuers. Carthid knew this. He rode out to each pocket of humanity and urged them to combine forces rather than face extinction—they could not refuse aid, and they were too few in number to make a stand alone. Everyone Carthid spoke to agreed. When the leaders finally met, Divinity's Reach was able to decipher the language of each, but only from the one who held the holy symbol to listeners. As a result, those who did not share common tongues could be heard only when one held Divinity's Reach while the others listened, allowing each person to speak in turn.

In the span of one night, strategies were concocted, forming first, second, and third lines of defense, always keeping the mountains at the united army’s back. Carthid gathered all the holy persons around him the next morning and meditated before battle. When the undead arrived, Divinity's Reach became the focal point for every consecrated person present, allowing them to channel their turning abilities through Carthid and raise his power by a degree based on all who remained in their circle. They were unstoppable together, cutting a swath through the undead wherever they moved. If one cleric was slain, all the others’ turning abilities were immediately refreshed. No death was in vain. It quickly became obvious the overconfident necromancers had stretched themselves too thin. That day, the tide of battle shifted without any divine intervention. The members of the human nations survived by saving themselves. Carthid disappeared into obscurity shortly thereafter, but he has long been remembered as the man who single-handedly, though only briefly, united all religions.

Divinity's Reach is currently held by Kaylorr