Detailed unit cards to come here
Ci
Shanjiu Guards
Shanjiu Guards
Human Green Medium Infantry | |||
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Attack | +2 | Defense | +12 |
Power | +2 | Toughness | +10 |
Morale | +0 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. Levies: This unit is always diminished |
Shanjiu Defenders
Shanjiu Defenders
Human Regular Medium Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +13 |
Power | +2 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. |
Archers of the Autumn
Archers from the Autumnal Court of the Eladrin
Archers of the Autumn
Eladrin Regular Light Archers | |||
---|---|---|---|
Attack | +4 | Defense | +11 |
Power | +3 | Toughness | +9 |
Morale | +3 | Size | d4 |
Eternal: This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends. |
Chainbreakers
Heavy Infantry from the Dwarven Clan Stoneshaft
Chainbreakers
Dwarven Regular Heavy Infantry | |||
---|---|---|---|
Attack | +5 | Defense | +16 |
Power | +5 | Toughness | +12 |
Morale | +3 | Size | d4 |
Stalwart: Enemy Battle Magic has disadvantage on power tests against this unit. |
Dragon Walkers
Apprentice Monks of the Path of the Dragon in the Order of Shan Sua
Dragon Walkers
Human Regular Light Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +12 |
Power | +1 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. Mobile: Can make a second attack if they pass a morale test against the target's toughness. |
Siege Unit
Siege units furnished by Dain
Dragon Walkers
Human Regular Super-Heavy Siege Engine | |||
---|---|---|---|
Attack | +4 | Defense | +16 |
Power | +7 | Toughness | +12 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. Siege Engine: Advantage on attack tests against fortifications |
Iago
The Flying Thespians
Bearded Devils from Hell
The Flying Thespians
Devil Green Light Archers | |||
---|---|---|---|
Attack | +4 | Defense | +12 |
Power | +3 | Toughness | +10 |
Morale | +3 | Size | d4 |
Fiends: Enemy Units must make a morale test (DC 14) to attack this unit Devilskin: Enemy Battle Magic has disadvantage on power tests against this unit |
Dereth
Human Soldiers
Human Soldiers
Human Green Medium Infantry | |||
---|---|---|---|
Attack | +4 | Defense | +13 |
Power | +2 | Toughness | +11 |
Morale | +2 | Size | d4 |
Courageous: Once per battle this unit can choose to succeed at a morale test it just failed. |
Rezik
Battle Wizards
Battle Wizards
Mixed Green Light Ranged | |||
---|---|---|---|
Attack | +2 | Defense | +11 |
Power | +8 | Toughness | +10 |
Morale | +2 | Size | d4 |
Blinding Magic: Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over. Cataclysm: Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite. |