Units

Revision as of 16:26, 6 November 2019 by >Jimmguion (→‎Siege Unit)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Detailed unit cards to come here

Ci edit edit source

Shanjiu Guards edit edit source

Shanjiu Guards

Human Green Medium Infantry

Attack +2 Defense +12
Power +2 Toughness +10
Morale +0 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Levies: This unit is always diminished

Cost: 110 GP

Shanjiu Defenders edit edit source

Shanjiu Defenders

Human Regular Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP

Archers of the Autumn edit edit source

Archers from the Autumnal Court of the Eladrin

Archers of the Autumn

Eladrin Regular Light Archers

Attack +4 Defense +11
Power +3 Toughness +9
Morale +3 Size d4
TRAITS

Eternal: This unit cannot be horrified, and it always succeeds on morale checks to attack undead and fiends.

Cost: 230 GP

Chainbreakers edit edit source

Heavy Infantry from the Dwarven Clan Stoneshaft

Chainbreakers

Dwarven Regular Heavy Infantry

Attack +5 Defense +16
Power +5 Toughness +12
Morale +3 Size d4
TRAITS

Stalwart: Enemy Battle Magic has disadvantage on power tests against this unit.

Cost: 238 GP

Dragon Walkers edit edit source

Apprentice Monks of the Path of the Dragon in the Order of Shan Sua

Dragon Walkers

Human Regular Light Infantry

Attack +4 Defense +12
Power +1 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Mobile: Can make a second attack if they pass a morale test against the target's toughness.

Cost: 259 GP

The Bolt Throwers edit edit source

Siege units furnished by Dain

Bolt Throwers

Human Regular Super-Heavy Siege Engine

Attack +4 Defense +16
Power +7 Toughness +12
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Siege Engine: Advantage on attack tests against fortifications

Cost: 408 GP

Iago edit edit source

The Flying Thespians edit edit source

Bearded Devils from Hell

The Flying Thespians

Devil Green Light Archers

Attack +4 Defense +12
Power +3 Toughness +10
Morale +3 Size d4
TRAITS

Fiends: Enemy Units must make a morale test (DC 14) to attack this unit

Devilskin: Enemy Battle Magic has disadvantage on power tests against this unit

Cost: 253 GP

Dereth edit edit source

Human Soldiers edit edit source

Human Soldiers

Human Green Medium Infantry

Attack +4 Defense +13
Power +2 Toughness +11
Morale +2 Size d4
TRAITS

Courageous: Once per battle this unit can choose to succeed at a morale test it just failed.

Cost: 172 GP


Rezik edit edit source

Battle Wizards edit edit source

Battle Wizards

Mixed Green Light Ranged

Attack +2 Defense +11
Power +8 Toughness +10
Morale +2 Size d4
TRAITS

Blinding Magic: Once per battle make a power test (+8) against an enemy unit. If it fails it is blinded and must make a morale test each round (DC13) to attack. Once it succeeds, the effect is over.

Cataclysm: Once per battle, target 4 units, Attack: +12, Power: + 15. Enemy units damaged by this attack must make a DC 15 morale save or decrement their casualty die twice for Levied, Green, and Seasoned units, and once for Veterans and Elite.

Cost: 643 GP