Recollections by Tallulah

Recollections by Avant

Recollections by Kaylorr

We start the helping Tallulah with creating an obstacle course in Ravenwood. We spend some time figuring out how to tear down trees and resort to using Wall of Fire to burn down some trees. From the giant smoke plume comes a messenger who gives Tallulah a letter. It's a request for aid from a "Felratha: requesting our presence to assist some drow being attacked by necromancers in the Underdark. We head out immediately and follow the trail of the messenger for about a week or so, heading northeast. We find our way fairly close to Fulcum Keep but the trail becomes cold. As we determine our next step I find what looks to be a lair surrounded by metal shards. Turns out the metal is mithril and the shards we find are the remains of a dragon's metallic breath. We harvest as many shards as much as we can so Zanna can try to craft a mithril rapier for herself and by doing so, we mistakenly awaken the mithril dragon. As dragons do, we are frozen in fear except Ford who manages to convince the dragon that we are friendly by use of his mushroom cupcakes. We learn the dragon's name is Arcades Sabboth and his type is of a very rare breed of dragon. His existence on our plane is to protect the Life Tree and his only interest is for peace. I ask him if he is willing to join our cause against the Eternal Army but he doesn't immediately join us, saying he needs to do his own investigation. The Great Dragon points us towards the location of Far Hills and he tells us to try persuasion in hopes to push the necromancers out. We finally find Far Hills and make our way to the inn, Maarit's. Elevid, the bartender, fills us in on Falratha and her merry band of minstrels who seem to come and go every so often. We head out to search the surroundings and eventually find a pit that is named the Way Down. Trying to figure out what secrets it holds, we meet Helck the Guard Captain in charge of keeping watch over unwelcome visitors. He points us towards Falratha's camp in hopes we can leave and let him be.

An hour or so we come across Falratha's and her band. She fills us in that the Drow city of Sschindylryn has been taken over by necromancers and they have been pushed back to a small town named, Szith Morcane. She is accompanied by a scarred face drow named Arrizz, who is a survivor of the attack of the fungal attacks on the Drow. They need our help bringing the supply convoy to their camp and the only way through is via the Way Down. She tells us Helck had confronted something from down below and since then refuses to allow them passage. Avant ends up using mass suggestion to mind trick the guards into letting us through without any trouble. We load the supplies onto boats and we make our way through the caverns by way of the river at the bottom of massive pit. As we make our way down the cave river, we get attacked by fish creatures, Kuo-toa as Falratha calls them. We dispatch a couple of the creatures when they scatter and we end up confronting a large, squid-like creature from the depths. it plays around with Avant's head a little bit, trying to get him to drown Ford. It is a giant in size and deals massive damage to our group with the use of its tentacles and by poisoning the water. It was a tight battle but Zanna finally deals the killing blow by freezing it solid. It sinks below the water before we can learn what/who it was that attacked us.

We grab the remaining supply crates managing to save everything and we head our way to the entrance of Szith Morcane. Upon finding the camp we see that the survivors are merely refugees and would barely last another fight. Before we leave, I bless their small camp with a Greater Seal of Sanctuary to buy them an extra day of protection and let them know to call upon us when they need our help. Deep down, I hope we can persuade the Magistery to send troops to Falratha and Szith Morcane to help drive out the necromancers and retake Sschindylryn for the drow.

Recollections by Ford

Recollections by Zanna