Solace: Reconstruction

Revision as of 15:18, 8 January 2021 by >Dhvanit (→‎How This Works)

Currently ongoing

Prologue

The Setup

How This Works

We're going to be trying something new and somewhat experimental with this game. The campaign will be split into two phases, an asynchronous Faction phase handled via Slack, and a Character phase which will constitute the live sessions.

Faction play is intended to involve a fair amount of roleplay but will be fairly structured to keep things moving.

Each faction's turn will take the following form:

Step 1: Spend Influence to make improvements to the city

Step 2: Identify Problems that need to be resolved around the city

Step 3: Declare Approaches to dealing with these problems (Ex: Overcoming known challenges, Creating Advantages to increase your faction's influence in the region, Attacking identified threats etc.)

Step 4: Resolve Actions (roll dice, invoke aspects, get results)

Step 5: Collect Influence, update Reputations

Step 6: Advance Unresolved Problems to the next step of difficulty (Basic, Heightened, Critical)

Getting Started!

The faction-based gameplay and the abstract nature of the game, with an emphasis on character interaction, roleplay, and non-combat problem solving, means that we'll be using the FATE system, specifically Fate Core