Solace: Family

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Hello friends, it is that time, a new mega-campaign begins.

I've learned a lot from the the last mega-campaign and I'm hoping to address some of the challenges I had through some interesting mechanics.

Firstly, thank you for your interest, and secondly, I expect we will go through a bit of a learning curve together. Assuming that doesn't scare you, here's the logistical setup:

We play every other Thursday. Game starts at 8PM (Eastern) and ends at *no later than* 10:15PM. Once 9:45 hits, we will end the game as soon as we hit a "paragraph ending," and regardless of what happens, we will end at 10:15 even if it feels a bit mid-sentence.

You can miss games. You can come to every game. I have an in-world mechanic that will allow your character to jump in and out without narrative complication, and as a player, you can also miss a game and/or several and rejoin without having to play catchup. We're all adults, life is complicated, we all do the best we can, and I'm trying to not just account for it, but lean into it. It's part of the game and I think it will make for a fun part.

You come to the game with no class and no stats. I expect you all to choose a starting name, and if you would like a humanoid race, any race will do but it doesn't provide any stat benefits, just flavor.

Okay, that's all for the logistics. The actual game set up.

You are a Viking. You will choose a viking role. This choice will have *zero* bearing on your stats, eventual class choice, or frankly anything except the flavor you come in with. These are the following roles you can choose from:

  • Raider (Viking)

Do you want to play a game?