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The Eternal Order (The roster of player characters and other members of the Eternal Order

Campaign Notes (These are player-written theories and notes about the over-arching campaign)

Game Summaries (Detailed player-written game summaries)

The Quest Board

Open world quests:

  • [DC ?] Harvesting specialty ingredients for high level crafting
  • [DC 4] Visit the Conventicle, establish roots
  • [DC 7] Accompany Jarlaxle on his travels (requires at least one unifier)
  • [DC 10] Deal with bandits near Shanjiu Keep
  • [DC 13] Investigate the underwater fortress remains of the Eye of Azathoth
  • [DC 15] An Elf ambassador has requested aid to help mediate a conflict in the fey courts
  • [DC 16] Locate and rescue Chandra Nalaar, last known to have entered the shadow realm
  • [DC 18] Investigate The Vault of Night
  • [DC 21] Attempt to heal Liandrin (requires at least one culler or weaver)
  • [DC 23] Attempt to resurrect Halisstra
  • [DC 25] Convince Melvin to be nicer

Training Dungeon Options:

  • [DC 1] Cultist Dungeon
  • [DC 3] Shrine of Evil Dungeon
  • [DC 2] Crypt Dungeon
  • [DC 2] Defensible Perimeter
  • [DC 3] Tactical Advance

DC Number: tl;dr: 1 = ezpz, 20+ = git gud. Quests are given a Difficulty Check, which is to give you a rough idea of the challenge and/or likelihood of death. 1 will be simple and safe, and a 20 will be very difficult and very dangerous; there is no upper limit to how high DCs can go. Any DC of 20 or above will have a nontrivial risk of being a one-way trip.

Any special requirements for each quest are noted parenthetically.

Introduction to the campaign

A Brief History of the world

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