Recollections by Avant edit edit source


Payne, D. J. ; Astral Intervention: A Singular Case Study edit edit source

Abstract edit edit source

The House of Fire needs a leader and we have decided to venture into unprecedented waters of assisted healing to help Highest Liandrin, to recover from her comatose state. Using our experience with The Ligatures and Astral interaction, we apply this method of projection to fulfill specific parameters to "free" the patient from her mental imprisonment. Freeing Highest from this imprisonment was far beyond our ability to physically or magically overpower, and we used more surgically precise methods to coax The Shade/Nimor into releasing his control over this specific memory of Liandrin's we were all trapped in.

Introduction edit edit source

The Battle of Toldoth had the House of Fire call all Magisters to their aid and this battle is when we lost The Red when he chased Demons back into The Abyss, followed by Highest, Liandrin. Just before the House of Fire could elect a new Headmaster and Color Guard, Liandrin's body was recovered. She was amidst a psychotic break, but was able to be coaxed into a safer comatose state with the House of Lightning's aid. Since then, she has remained in this comatose state for nearly a year as Weavers keep her physically stable and the House of Fire continues with it's duties. Suspecting an Abyssal actor, having the highest available training on psychic matters, and being available for a possibly fruitless effort, 5 Magisters made it their business to attempt to free Liandrin of her psychic prison. Thus began the first documented and outlined example of Astral Intervention.

Literature Review edit edit source

Documented examples of Astral Intervention could not be found in The Conventicle's exhaustive records, and the Seal's archives were only just made available for research, so exhaustive research was impossible. The two Weavers (Dereth & Kaylorr), two experienced Astral assistants (Zanna & Rezik), and a novice Astral assistant (Avant) were briefed by First Weaver Wisakedjak on the differences between Astral Projection to the Astral Plane with The Ligatures and Astral Intervention in a patient's mind. Without the ability to "collectively retreat", we risked remaining trapped in The Highest's mind. Thus concludes the literature review of previous and related procedures.

Methods edit edit source

First Weaver Wisakedjak assembled all participating around him, minds toward him, while he eased us into an Astral state for intervention. Initially, we approached the Palace of Lord Aethel of the ancient kingdom of Aethelfirth (220-ish years BEFORE The Great Awakening) feeling drained of magical ability and most of us near death and joined a petitioning line. Zanna snuck around and found some kitchen knives while we all realized that conversation was more of a script of what people would be talking about and not what they were talking about: our first indication that this was a memory, and who's. Every attempt to "alter the script" (as we began referring to it) resulted in psychic damage as the memory RESPONDED to our attempt to change it. Zanna snuck past the petitioners, located Liandrin as an enslaved concubine to Lord Aethel. Zanna also noticed The Seal in the petition line to make a request of Lord Aethel. Following Liandrin into the harem, Zanna learned Liandrin had been reliving this exact memory hundreds of times. Effort-fully tattooing herself notes from one "reset" to another. Among her magic tattoos was "Do not let Aethel hear Vangochaea's spell", "The Bard is real", and other notes. During the procedure, Dereth beseeched his goddess, Viviene, for guidance and learned Liandrin is aware of her imprisonment, Abyssal actors remain involved, and an ideal prognosis is "unclear". Liandrin went back to Lord Aethel's audience chamber and Zanna fetched us. Zanna recounted her discoveries and Dereth used a knife to carve notes into his arm. Observing the memory in the audience chamber, we noticed all memory freeze when Vengochea, The Seal began a spell, using Aethelfirth's artifact, to unlock "Ring Magic". Only Lord Aethel seemed to be looking, but presented as someone being "looked through". Before Vengochea could get halfway through the spell, Dereth attempted to alter what was being heard to no avail, and Liandrin slit her own throat. Upon approach to the Palace of Lord Aethel of the ancient kingdom of Aethelfirth, Dereth remembered the previous encounter with the help of his scared arm notes. Without altering much of the memory, Zanna approached Liandrin and explained the situation, citing notes on Liandrin's own body. Rezik approached the memory of Vengochea and convinced her of the reality of the situation. With a new plan, we watched events unfold. The memory Vengochea recited a different spell, but the memory played out as Liandrin remembered, and the "observer" seemed tricked, releasing all of us from the Astral Imprisonment.

Conclusions edit edit source

Highest Liandrin lived an objectionably horribly traumatic upbringing during a time over 500 years before the Magistery. During this time, Magic Wielders were far more powerful than we now know. Vengochea's spell, in conjunction with the "once in a millennia" powered artifact, allowed Ring Magic to be utilized. Above the artifact, upon completion, produced the first Magistery ring. When all Astral Interventionists and the Patient were conscious, on the Prime Material, Liandrin revealed that The Red, Danavus and she fought The Shade and, apparently, lost. This is the same Shade that took possession of Gimbal and has become the dream & plane traveling Nimor. While the outlined case study is not a procedural guide for Astral Intervention, it may provide a basis for further interventions for any suffering Planar Trauma Shock Disorder (PTSD).

Author: Payne, D. J.

Recollections by Kaylorr edit edit source


Recollections by Rezik edit edit source

It was the 8/26/347 of Septon Kilovus when we decided to heal Liandrin. When I say we, I mean me, Kaylorr, Dereth, Zanna, and Avant. We knew she was comatose in the tower and only being sustained by a troupe of Yellows.


We believe Liandrin may have bound her mind into her Magistery ring and that we'll need to enter her mind to help her. It seems as if she's battling something within her mind.


We reached out to Wisakdejak to help enter Liandrin's mind. Since he is trained in the psionic magics, it seemed like our best chance for helping Liandrin.


He arranged for a series of cots to be placed around him, with all of our heads pointing towards him. He begins to cast a spell that sounded like it was in celestial and another ancient language we've never heard before.


We awoke to a vast garden with jungle sounds all around us. I had a splitting headache and realized I had none of my items with me. I also was definitely hurt and seemed to have lost some of my magic.


We believe we're in an area north east of Eomas, probably where Aethelfirth now exists. It seems like we've traveled to a past memory, since we've reached a time before the Great Awakening and are looking at the original city of Aethelfirth.


Ahead of us was a castle with guards at the entrance. They allowed us to enter the castle and we entered a large ballroom. We found a number of people in the room, with a long line of people going up a set of stairs.


As we listened to the people talk, we realized that most of them were talking in non-sequiturs and we weren't sure what was going on. We were able to learn that Lord Aethel had ruled these lands for centuries, even though he's supposedly a human.


While some of our group continued to speak the courtiers, Zanna hid and snuck up the steps to find the King and a young Liandrin in chains. Liandrin has a tattoo on her arm. When Zanna looked at the tattoo, it seemed to hurt her head and Liandrin covered her arm.


Zanna followed Liandrin into a harem and spoke to her. We find out that we need to stop the Duke from hearing the Seal's spell. Liandrin said it's an ancient memory.


Zanna finds us in the main chamber and we follow back through the harem to find Liandrin re-entering the Duke's Chamber.


We peer through a curtain and see the Seal enter and petitions the Duke to unlock the power of ring magic. She gives the Duke over 75+ small chests of gold. The Duke agrees and pulls a gear which lifted a stone pillar that is covered in runes that look like a spell. The seal begins to cast the spell. Liandrin pulls out a dagger and kills herself, resetting the memory.


Suddenly, we find ourselves in the garden again. It seems like we've forgotten what happened, but Dereth seemed to have remembered.


We decide we have to try again. I go to the seal and convince her that we're real and that this is a memory. She agrees to help us fool the duke.


When The Seal is summoned to the Duke's Chamber, she makes her plea and it is accepted. Instead of casting the true spell for Ring Magic, she casts a fake spell. Suddenly everything goes black and we awaken in the magistery.


We look to Liandrin and she stirs. When she awakens, she informs us that it wasn't a demon prince that had imprisoned her in her mind, but Avant believes it was the Shade. Liandrin tells us that she fought the Shade in the Abyss and lost.


We believe we succeeded in stopping the Shade from getting the Ring Magic.

Note to Rezik: Remember Amulet of Planes

Recollections by Zanna edit edit source