Campaign Notes - Solace: Collapse: Difference between revisions
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===Kaanyr "Magistery"=== | ===Kaanyr "Magistery"=== | ||
Notes from Rezik: | |||
Looking for odds and ends out of place in the Magistery has proved to be quite difficult, while you've lived here for some time, the Magistery is just so massive and complex, it's almost overwhelming. An Adept by the name of Reshi took note of your odd, but observant behavior, and you eventually you learn that her Master's Thesis is on the study of Drow. Taking the opportunity, you confide in her the details of what you're searching for, and in turn Reshi confides in you that she has found a likely location for most of the cell leaders but is looking for more information before informing anyone that they can hunt Kaanyr down. Eventually Reshi decides that you are indeed a worthy magister, and she should give you the location she has discovered, and in exchange you swear to wipe out Kaanyr from existence and report your discoveries and any findings back to her first. | |||
Kaanyr has been seen around the outside of the magistery a few times, and one of these times Reshi stalked Kaanyr back to his hideout in the Temple District. He has been using clever makeup as well as magical illusions to hide his true nature and has been posing as a devotee of Corellon. You are unable to gain access to the temple's barrack-style cleric's bedchambers, but Kaanyr seems to leave the temple around sundown every night with regularity. You have no idea how long he's been here, but you suspect you could stalk and capture him easily. | |||
===Dyrr "Temple District"=== | ===Dyrr "Temple District"=== |
Revision as of 20:53, 16 March 2018
Hey players you can make notes here about story threads
For a list of completed quests, see the Game-Summaries:Game Summaries
Black Ice Gang
There seems to be a number of cells associated with the Gang, each of which is tasked with some goal, so far indicated only by a key word. each cell also has a leader, a few of which have been eliminated. It is unclear whether eliminating the cell leader has neutralized that cell. At least in one case, it seems not.
The gang are the priests and servants of the Spider Queen Lolth. The denizens of Lolth's secret churches in Solace mark themselves with a small drawing of her symbol on their forehead, but the common man sees only ash. These priests or priestesses are always looking to hire common impoverished citizens looking for work.
Cells
Our investigations have uncovered the existence of the following cells:
Leader | Task | Whereabouts |
---|---|---|
Valas | "Chaos" | DECEASED |
Hune | "Portals" | DECEASED |
Kaanyr | "Magistery" | whereabouts unknown |
Dyrr | "Temple District" | whereabouts unknown |
Nimor | "Shepherd" | whereabouts unknown |
Imphraezl | "Assembly and Release" | whereabouts unknown |
Danifae | ??? | whereabouts unknown |
Dakasuta | "Base" | DECEASED |
Aliisza | "Recruitment" | DECEASED |
Jez'zara | "Recruitment" | DECEASED |
We know at least some of these cells are inticing citizens of Solace with the promise of work, and then pressing them into servitude.
Cells were initially identified during Game-Summaries:11/24 Recollections
Tasks and Whereabouts
Our Investigations have uncovered the following information about each leader's tasks and possible locations:
Valas "Chaos"
DECEASED
Valas was a cell leader for The Black Ice Gang that was tasked with colleccting ingrediaents for The Chaos Curse. A Magistery party including Jorg, Cassio, Ember, Ci and Jeroy successfully disrupted Valas's harvesting of ingredients, destroying a cache of Rust Monster Saliva, freeing a number of civilians who had been pressed in to service, killing both Valas and his Champion, collapsing the tunnels leading to the docile Rust Monsters, and capturing a Drow Soldier for interrogation (see Game-Summaries:2/16 Recollections).
Chaos Curse ingredients list was discovered in Game-Summaries:9/9 Recollections
Hune "Portals"
DECEASED
Hune was a Warlock, and cell leader of the Black Ice Gang. Hune seems to have been tasked with creating Portals to allow travel (at least) to and from the Underdark. A Magistery Party encountered him on 1/27 (see Game-Summaries:1/27 Recollections) and though he escaped the encounter, they were able to collapse the portal he had opened. A later party was able to predict the location of Hune's next Portal, and set an ambush for him at the suspected location. Though he managed to avoid the ambush set by Tallulah and company at the Hillock, much to their surprise, Hune decided to fight rather than flee. He employed devastating magic, particularly against those whoi inflicted damage against him, and forcibly summoned and bound a Draegloth to fight for him. The party was able to kill Hune, but he expired in a great spurt of hellfire damaging all in the vicinity, and nearly killing Ci outright. The Draegloth released from Hune's control, immediately sued for peace. We recovered a few items from Hune including a Helm of Teleportation, Bracers of Defense and Hune's Staff of Withering which we believe to be an Intelligent weapon.
Kaanyr "Magistery"
Notes from Rezik: Looking for odds and ends out of place in the Magistery has proved to be quite difficult, while you've lived here for some time, the Magistery is just so massive and complex, it's almost overwhelming. An Adept by the name of Reshi took note of your odd, but observant behavior, and you eventually you learn that her Master's Thesis is on the study of Drow. Taking the opportunity, you confide in her the details of what you're searching for, and in turn Reshi confides in you that she has found a likely location for most of the cell leaders but is looking for more information before informing anyone that they can hunt Kaanyr down. Eventually Reshi decides that you are indeed a worthy magister, and she should give you the location she has discovered, and in exchange you swear to wipe out Kaanyr from existence and report your discoveries and any findings back to her first. Kaanyr has been seen around the outside of the magistery a few times, and one of these times Reshi stalked Kaanyr back to his hideout in the Temple District. He has been using clever makeup as well as magical illusions to hide his true nature and has been posing as a devotee of Corellon. You are unable to gain access to the temple's barrack-style cleric's bedchambers, but Kaanyr seems to leave the temple around sundown every night with regularity. You have no idea how long he's been here, but you suspect you could stalk and capture him easily.
Dyrr "Temple District"
Task Unknown
Nimor "Shepherd"
Elyn the drow reported that Nimor shepherds drow from the Underdark to Eomas from a portal "several hundred" miles South West of Solace.
Highest Liandrin told us that an Envoy was sent to the Nightshade Kingdom. The Magistery envoy has returned from the Nightshade Kingdom with good tidings, they have agreed to allow us into their domain in order to investigate and enter the portal to the underdark. This time, we bring the fight to them.
Imphraezl "Assembly and Release"
Task Unknown
Danifae ???
Task Unknown
Dakasuta "Base"
DECEASED
Aliisza "Recruitment"
DECEASED
Jez'zara "Recruitment"
DECEASED
The Far / Outside
"It's the here there be dragons territory where the dragons are made of fish sticks made of crystallized screams of the sound of purple and the flavor of jealousy, or at least that's the closest your mind that is bound up in multiverse thinking and perception can come to comprehending it."
When searching for portals at the Farmers Enclave, we began to dig under the portals we found and discovered an underground city. Directly under the intertwined portals, we saw a pentagram that seemed to be used to create a casting using old tribal magic. Wisakedjak, the First Weaver, told us this originated from the “outside” while we’re the “inside”. It's possible that something from "The Far / Outside" is creating these portals.
While exploring the Training Dungeon Mishap (see Game-Summaries:1/12 Recollections) we discovered that we actually had been transported to an alternate dimension of sorts known as as The Far or The Outside. The strange place was filled with even stranger things including abominations and obscenities - creatures twisted by magic or experimentation - with paper walls and stone papers. Though it resembled the real world, the things inhabiting it were flawed reflections. At its center we met and destroyed a Mindflayer named Zahn who seemed to be at least thriving in this environment, if not actively creating and manipulating it. Before we could gather more information, however, we were transported back to the Magistery with more questions than when we left:
- Was this Outside where the Training dungeons have always existed, and were they corrupted by Zahn for his own ends?
- Is the Outside another realm entirely, in which case, how were we directed there, instead of our usual location?
- Was this Zahn the architect of this madness, or merely a Pawn in a larger scheme, not yet glimpsed?
- Will Cassio ever realize that Ember IS the bear?
Perhaps further investigations will yield greater truths, but for the time being, this line of inquiry seems to have ended.