The Magistery

The Magistery guild was founded in 5412 BCE.

Magistery Founding

In the year 5412 BCE, Forseti and Heironeous founded the Magistrate’s Office in this, the great city of Solace, with the sole mission of bringing light to truth, and truth to light, to carry out justice where it was needed, to bring order to a chaotic world.

In the year 3591 BCE, Isis, Obad-Hai, Pelor, Osiris, Boccob, Surtur, and Odin founded the Mage’s guild, to further the knowledge and application of magic in all the realms.

Over the millennia, these organizations became cornerstones of the world stage. Believing in our founders’ guiding principles, we carried these institutions forward. We evolved.

In the year 100 CE, the centennial of the Great Awakening, the Magistrate’s Offices and Mage’s Guild held the Terrapex, a joint summit in Solace during which these two ancient orders merged into one.

The Magistery’s founding precept is Truth from Knowledge, written in the Old Tongue above the door. De Scientia Veritas. Quoted from the prologue.

Magistery Ranks

The Magistery Ranks in descending order are:

  1. Seal of the Realm
  2. Master (Includes Headmasters, Grandmasters, and Paragons)
  3. Adept
  4. Disciple
  5. Apprentice
  6. Initiate

Each rank in the magistery has a "test" to prove worthiness of that rank, briefly outlined in #Magistery Rank Tests

Apprentices are required to choose a dominion upon passing their examination, and Disciples must choose a house. Adepts are given the option to select a mastery to belong to, or remain as an Adept of their house.

Each house is led by a Headmaster, chosen from among the Masters within that house, and each Dominion is helmed by a Grandmaster.

The Seal of the Realm is a member of the Magistery, but only the Grand Masters know his or her identity as a matter of safety, and they pass on the Seal's charge in their name.

Magistery Rank Tests

Magistery Rank Test to earn this rank Description of the test in-game requirements for this rank Suggested Minimum Level
Initiate Initiate's Gambit Similar to a hazing endure unnecessary tasks beset upon you 0
Apprentice Apprentice's Examination Test of general knowledge, basic magistery history, grants access to libraries, and guided studying sessions Complete 3 Initiate Tasks (Missions, rumours, etc.) 3
Disciple Disciple's Proving Advanced test of specialty, additional general knowledge test. Practical examination (dungeon simulation), independent study sessions\ Complete 3 Apprentice Tasks 7
Adept Adept's Ascension Investigative Mission Complete 4 Disciple Tasks 11
Master Master's Trial Thesis for specialty, real world year-long study for some phenomenon Complete 5 Adept Tasks, Complete Year-long study 17
Headmaster The Choosing Election by house Run for head of a House 20
Grand Master The Choosing Election by Headmasters Run for head of a Dominion 20
Seal of the Realm Passing of the Magistery Seal Election by grand masters The Choosing^2 20

Magistery Houses

There are several Houses within the Magistery, areas that focus on specific sciences. During the original founding this was limited to Material studies and Ethereal studies, but shortly afterwards, Metaphysical was added for the "in-between" subjects.

Later when the Magistery opened its doors to non-elves, the subjects became quickly confusing and convoluted, and in the year 2580 BCE, these two houses were renamed Dominions, and the houses were rebuilt in smaller segments, named for the core elements:

Additionally, every house and dominion has a patron Magi, indicated below each bubble. They are one of the founders of the Magistery. Every house is named for an element, founded by a patron Magi eons ago, and has an associated color, mastery, and a currently elected Headmaster and Vice Headmaster/Paragon. Additionally, there are a number of Apprentices, Disciples, Adepts, and Masters within each house, but only Adepts and Masters are allowed voting privileges on House and Magistery matters. Vote numbers are always escalated (and de-escalated in the event of a departure or death) to always equal prime numbers according to seniority.

House Color Mastery Purview Magi Headmaster Vice Headmaster # of Votes
Water Blue Ice Justice Isis Navira ??? 163
Earth Green Nature War Obad-Hai ??? Kord 151
Electricity Yellow Biology Healing Pelor Nesune ??? 73
Divinity Brown Light & Dark Knowledge Odin Odinson ??? 71
Fire Red Ignition Castigation Surtur Danavus ??? 101
Wind Gray Weather Diplomacy Osiris Eowyn ??? 149
Sonic White Vibration Philosophy Boccob Leda ??? 89

Seal of the Realm

Nothing is known about the Seal of the Realm, except that his or her identity is kept extremely secret, known only to the Grandmasters.

Grandmasters

Grandmaster is a title within the Magistery indicating helm of a dominion, not to be confused with the Headmasters or Paragons. The Grandmasters' primary duties is in extending the Magistery's reach.

Currently the grandmasters are:

Headmasters

Headmaster is a title within the Magistery indicating leader of a house, not to be confused with the Paragons, who serve in a secondary role to the headmasters. The headmasters primary duties is in their houses' affairs. Headmasters are answerable only to Grandmasters.

Currently the headmasters are:

Paragons

Paragon is a title within the Magistery indicating a "vice-leader" of a house, second to a Headmaster. Originally the Paragon's role was to guard their headmasters while on missions, but as the role of Headmaster has become more and more administrative, often the Paragons will venture forth on their own to execute the headmasters' highest missions and investigations. Just as the headmasters are often referred to as The Colors, the paragons are often called the Color Guard.

Currently the Color Guard is made up of the following Paragons: